-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH OBJECT : interactive object for SMESH visualization
// File : SMESH_DeviceActor.h
// Author : Nicolas REJNERI
#define SMESH_DEVICE_ACTOR_H
#include <VTKViewer_GeometryFilter.h>
+#include <VTKViewer_MarkerDef.h>
#include "SMESH_Controls.hxx"
#include "SMESH_Object.h"
class vtkProperty;
class vtkMergeFilter;
class vtkShrinkFilter;
-class vtkPolyDataMapper;
class vtkUnstructuredGrid;
-class vtkScalarBarActor;
class vtkLookupTable;
class vtkImplicitBoolean;
class vtkPassThroughFilter;
class VTKViewer_Transform;
class VTKViewer_TransformFilter;
class VTKViewer_ExtractUnstructuredGrid;
+class VTKViewer_PolyDataMapper;
class SMESH_ExtractGeometry;
class SMESH_FaceOrientationFilter;
+class SMESH_ScalarBarActor;
class SMESHOBJECT_EXPORT SMESH_DeviceActor: public vtkLODActor{
virtual void SetFacesOriented(bool theIsFacesOriented);
virtual bool GetFacesOriented() { return myIsFacesOriented; }
- virtual void SetFacesOrientationColor(vtkFloatingPointType theColor[3]);
- virtual void GetFacesOrientationColor(vtkFloatingPointType theColor[3]);
+ virtual void SetFacesOrientationColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
+ virtual void GetFacesOrientationColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
virtual void SetFacesOrientationScale(vtkFloatingPointType theScale);
virtual vtkFloatingPointType GetFacesOrientationScale();
vtkUnstructuredGrid* GetUnstructuredGrid();
void SetControlMode(SMESH::Controls::FunctorPtr theFunctor,
- vtkScalarBarActor* theScalarBarActor,
+ SMESH_ScalarBarActor* theScalarBarActor,
vtkLookupTable* theLookupTable);
void SetExtControlMode(SMESH::Controls::FunctorPtr theFunctor,
- vtkScalarBarActor* theScalarBarActor,
+ SMESH_ScalarBarActor* theScalarBarActor,
vtkLookupTable* theLookupTable);
void SetExtControlMode(SMESH::Controls::FunctorPtr theFunctor);
bool IsHighlited() { return myIsHighlited;}
void SetHighlited(bool theIsHighlited);
+ virtual
+ void
+ SetCoincident3DAllowed(bool theIsFeatureEdgesAllowed);
+
+ virtual
+ bool
+ IsCoincident3DAllowed() const;
+
virtual void Render(vtkRenderer *, vtkMapper *);
void SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed);
bool IsImplicitFunctionUsed() const{ return myIsImplicitFunctionUsed;}
+ void SetMarkerEnabled( bool );
+ void SetMarkerStd( VTK::MarkerType, VTK::MarkerScale );
+ void SetMarkerTexture( int, VTK::MarkerTexture );
+ VTK::MarkerType GetMarkerType();
+ VTK::MarkerScale GetMarkerScale();
+ int GetMarkerTexture();
+
protected:
void Init(TVisualObjPtr theVisualObj, vtkImplicitBoolean* theImplicitBoolean);
void SetUnstructuredGrid(vtkUnstructuredGrid* theGrid);
- vtkPolyDataMapper *myMapper;
+ VTKViewer_PolyDataMapper *myMapper;
TVisualObjPtr myVisualObj;
vtkProperty *myProperty;