-// SMESH OBJECT : interactive object for SMESH visualization
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// SMESH OBJECT : interactive object for SMESH visualization
// File : SMESH_DeviceActor.h
// Author : Nicolas REJNERI
// Module : SMESH
// $Header$
-
+//
#ifndef SMESH_DEVICE_ACTOR_H
#define SMESH_DEVICE_ACTOR_H
class VTKViewer_ExtractUnstructuredGrid;
class SMESH_ExtractGeometry;
+class SMESH_FaceOrientationFilter;
class SMESHOBJECT_EXPORT SMESH_DeviceActor: public vtkLODActor{
virtual void SetTransform(VTKViewer_Transform* theTransform);
virtual unsigned long int GetMTime();
+ virtual void SetFacesOriented(bool theIsFacesOriented);
+ virtual bool GetFacesOriented() { return myIsFacesOriented; }
+
+ //----------------------------------------------------------------------------
+ //! Setting for displaying quadratic elements
+ virtual void SetQuadraticArcMode(bool theFlag);
+ virtual bool GetQuadraticArcMode();
+
+ virtual void SetQuadraticArcAngle(vtkFloatingPointType theMaxAngle);
+ virtual vtkFloatingPointType GetQuadraticArcAngle();
+
+ void UpdateFaceOrientation();
+
vtkFloatingPointType GetShrinkFactor();
void SetShrinkFactor(vtkFloatingPointType value);
virtual void SetVisibility(int theMode);
virtual int GetVisibility();
+ virtual void AddToRender(vtkRenderer* theRenderer);
+ virtual void RemoveFromRender(vtkRenderer* theRenderer);
+
VTKViewer_ExtractUnstructuredGrid* GetExtractUnstructuredGrid();
vtkUnstructuredGrid* GetUnstructuredGrid();
vtkMergeFilter* myMergeFilter;
VTKViewer_ExtractUnstructuredGrid* myExtractUnstructuredGrid;
+ bool myIsFacesOriented;
+ SMESH_FaceOrientationFilter* myFaceOrientationFilter;
+ vtkPolyDataMapper* myFaceOrientationDataMapper;
+ vtkActor* myFaceOrientation;
+
bool myStoreClippingMapping;
VTKViewer_GeometryFilter *myGeomFilter;
VTKViewer_TransformFilter *myTransformFilter;