#define SMESH_ACTORUTILS_H
#include "SMESH_Object.h"
+#include <map>
#include <QColor>
vtkFloatingPointType&,
const QColor& = QColor() );
+ SMESHOBJECT_EXPORT
+ void
+ GetColor( const QString& theSect,
+ const QString& theName,
+ QColor& color,
+ int& delta,
+ QString def);
+
+ SMESHOBJECT_EXPORT
+ std::map<SMDSAbs_ElementType,int>
+ GetEntitiesFromObject(SMESH_VisualObj *theObject);
+
SMESHOBJECT_EXPORT
void
WriteUnstructuredGrid(vtkUnstructuredGrid* theGrid,