-// SMESH OBJECT : interactive object for SMESH visualization
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
+// SMESH OBJECT : interactive object for SMESH visualization
// File : SMESH_ActorDef.h
// Author : Nicolas REJNERI
// Module : SMESH
-// $Header$
-
+//
#ifndef SMESH_ACTORDEF_H
#define SMESH_ACTORDEF_H
return *this;
}
TVTKSmartPtr& operator=(T* r){ vtkSmartPointer<T>::operator=(r); return *this;}
- T* Get() const { return GetPointer();}
+ T* Get() const { return this->GetPointer();}
};
class vtkUnstructuredGrid;
class vtkMergeFilter;
class vtkPolyData;
-
class vtkMapper;
class vtkActor2D;
-class vtkMaskPoints;
-class vtkCellCenters;
-class vtkLabeledDataMapper;
-class vtkSelectVisiblePoints;
-
-class vtkScalarBarActor;
class vtkLookupTable;
-
class vtkPlane;
class vtkImplicitBoolean;
-
class vtkTimeStamp;
class SMESH_DeviceActor;
+class SMESH_NodeLabelActor;
+class SMESH_CellLabelActor;
+class SMESH_ScalarBarActor;
+
+#ifndef DISABLE_PLOT2DVIEWER
+class SPlot2d_Histogram;
+#endif
-class SMESH_ActorDef : public SMESH_Actor{
+class SMESH_ActorDef : public SMESH_Actor
+{
friend class SMESH_VisualObj;
friend class SMESH_Actor;
public:
vtkTypeMacro(SMESH_ActorDef,SMESH_Actor);
+ virtual void Delete();
+
virtual void ReleaseGraphicsResources(vtkWindow *renWin);
virtual int RenderOpaqueGeometry(vtkViewport *viewport);
virtual int RenderTranslucentGeometry(vtkViewport *viewport);
virtual bool IsInfinitive();
- virtual void SetOpacity(float theValue);
- virtual float GetOpacity();
+ virtual void SetOpacity(vtkFloatingPointType theValue);
+ virtual vtkFloatingPointType GetOpacity();
- virtual void SetSufaceColor(float r,float g,float b);
- virtual void GetSufaceColor(float& r,float& g,float& b);
+ virtual void SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta );
+ virtual void GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta);
- virtual void SetBackSufaceColor(float r,float g,float b);
- virtual void GetBackSufaceColor(float& r,float& g,float& b);
+ virtual void SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
+ virtual void GetEdgeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
- virtual void SetEdgeColor(float r,float g,float b);
- virtual void GetEdgeColor(float& r,float& g,float& b);
+ virtual void SetOutlineColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
+ virtual void GetOutlineColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
- virtual void SetNodeColor(float r,float g,float b);
- virtual void GetNodeColor(float& r,float& g,float& b);
- virtual void SetHighlightColor(float r,float g,float b);
- virtual void GetHighlightColor(float& r,float& g,float& b);
+ virtual void SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
+ virtual void GetNodeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
- virtual void SetPreHighlightColor(float r,float g,float b);
- virtual void GetPreHighlightColor(float& r,float& g,float& b);
+ virtual void Set0DColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
+ virtual void Get0DColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
+
+ virtual void SetBallColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
+ virtual void GetBallColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
+
+ virtual void SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
+ virtual void GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
+
+ virtual void SetPreHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
+ virtual void GetPreHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
- virtual float GetLineWidth();
- virtual void SetLineWidth(float theVal);
+ virtual vtkFloatingPointType GetLineWidth();
+ virtual void SetLineWidth(vtkFloatingPointType theVal);
+
+ virtual void Set0DSize(vtkFloatingPointType size);
+ virtual vtkFloatingPointType Get0DSize();
- virtual void SetNodeSize(float size) ;
- virtual float GetNodeSize() ;
+ virtual void SetBallSize(vtkFloatingPointType size);
+ virtual vtkFloatingPointType GetBallSize();
virtual int GetNodeObjId(int theVtkID);
- virtual float* GetNodeCoord(int theObjID);
+ virtual vtkFloatingPointType* GetNodeCoord(int theObjID);
virtual int GetElemObjId(int theVtkID);
virtual vtkCell* GetElemCell(int theObjID);
virtual void SetPointRepresentation(bool theIsPointsVisible);
virtual bool GetPointRepresentation();
- virtual float* GetBounds();
- virtual void SetTransform(SALOME_Transform* theTransform);
+ virtual vtkFloatingPointType* GetBounds();
+ virtual void SetTransform(VTKViewer_Transform* theTransform);
virtual vtkUnstructuredGrid* GetUnstructuredGrid();
virtual vtkDataSet* GetInput();
virtual vtkMapper* GetMapper();
- virtual float GetShrinkFactor();
- virtual void SetShrinkFactor(float theValue);
+ virtual vtkFloatingPointType GetShrinkFactor();
+ virtual void SetShrinkFactor(vtkFloatingPointType theValue);
virtual bool IsShrunkable() { return myIsShrinkable;}
virtual bool IsShrunk() { return myIsShrunk;}
virtual void UnShrink();
virtual void SetPointsLabeled(bool theIsPointsLabeled);
- virtual bool GetPointsLabeled(){ return myIsPointsLabeled;}
+ virtual bool GetPointsLabeled();
virtual void SetCellsLabeled(bool theIsCellsLabeled);
- virtual bool GetCellsLabeled(){ return myIsCellsLabeled;}
+ virtual bool GetCellsLabeled();
+
+ virtual void SetFacesOriented(bool theIsFacesOriented);
+ virtual bool GetFacesOriented();
+
+ virtual void SetFacesOrientationColor(vtkFloatingPointType theColor[3]);
+ virtual void GetFacesOrientationColor(vtkFloatingPointType theColor[3]);
+
+ virtual void SetFacesOrientationScale(vtkFloatingPointType theScale);
+ virtual vtkFloatingPointType GetFacesOrientationScale();
+
+ virtual void SetFacesOrientation3DVectors(bool theState);
+ virtual bool GetFacesOrientation3DVectors();
virtual void SetControlMode(eControl theMode);
virtual eControl GetControlMode(){ return myControlMode;}
+ virtual SMESH::Controls::FunctorPtr GetFunctor() { return myFunctor; }
- virtual vtkScalarBarActor* GetScalarBarActor(){ return myScalarBarActor;}
-
- virtual void SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane);
- virtual void GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane);
+ virtual SMESH_ScalarBarActor* GetScalarBarActor(){ return myScalarBarActor;}
virtual void RemoveAllClippingPlanes();
virtual vtkIdType GetNumberOfClippingPlanes();
virtual void SetControlsPrecision( const long p ) { myControlsPrecision = p; }
virtual long GetControlsPrecision() const { return myControlsPrecision; }
+ virtual void UpdateScalarBar();
+ virtual void UpdateDistribution();
+
+#ifndef DISABLE_PLOT2DVIEWER
+ virtual SPlot2d_Histogram* GetPlot2Histogram() { return my2dHistogram; }
+ virtual SPlot2d_Histogram* UpdatePlot2Histogram();
+#endif
+
+
+ virtual void SetQuadratic2DRepresentation(EQuadratic2DRepresentation);
+ virtual EQuadratic2DRepresentation GetQuadratic2DRepresentation();
+
+ virtual void SetMarkerStd( VTK::MarkerType, VTK::MarkerScale );
+ virtual void SetMarkerTexture( int, VTK::MarkerTexture );
+
protected:
void SetControlMode(eControl theMode, bool theCheckEntityMode);
void SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed);
TVisualObjPtr myVisualObj;
vtkTimeStamp* myTimeStamp;
- vtkScalarBarActor* myScalarBarActor;
+ SMESH_ScalarBarActor* myScalarBarActor;
vtkLookupTable* myLookupTable;
vtkProperty* mySurfaceProp;
vtkProperty* myNodeProp;
SMESH_DeviceActor* myBaseActor;
- SMESH_DeviceActor* myNodeActor;
+ SMESH_NodeLabelActor* myNodeActor;
SMESH_DeviceActor* myPickableActor;
vtkProperty* myHighlightProp;
+ vtkProperty* myOutLineProp;
vtkProperty* myPreselectProp;
+
SMESH_DeviceActor* myHighlitableActor;
eControl myControlMode;
- SMESH_DeviceActor* my2DActor;
- SMESH_DeviceActor* my3DActor;
+ SMESH::Controls::FunctorPtr myFunctor;
+ vtkProperty* my2DExtProp;
+ SMESH_CellLabelActor* my2DActor;
+ SMESH_DeviceActor* my2DExtActor;
+ SMESH_CellLabelActor* my3DActor;
+ SMESH_DeviceActor* my3DExtActor;
SMESH_DeviceActor* myControlActor;
+ vtkProperty* myNodeExtProp;
+ SMESH_DeviceActor* myNodeExtActor;
+
vtkProperty* my1DProp;
- SMESH_DeviceActor* my1DActor;
+ SMESH_CellLabelActor* my1DActor;
vtkProperty* my1DExtProp;
SMESH_DeviceActor* my1DExtActor;
+ vtkProperty* my0DProp;
+ SMESH_CellLabelActor* my0DActor;
+ vtkProperty* myBallProp;
+ SMESH_CellLabelActor* myBallActor;
+ vtkProperty* my0DExtProp;
+ SMESH_DeviceActor* my0DExtActor;
+
unsigned int myEntityMode;
unsigned int myEntityState;
+ unsigned int myEntityModeCache;
+ bool myIsEntityModeCache;
bool myIsPointsVisible;
bool myIsShrinkable;
bool myIsShrunk;
- bool myIsPointsLabeled;
- vtkUnstructuredGrid* myPointsNumDataSet;
- vtkActor2D *myPointLabels;
- vtkMaskPoints* myPtsMaskPoints;
- vtkLabeledDataMapper* myPtsLabeledDataMapper;
- vtkSelectVisiblePoints* myPtsSelectVisiblePoints;
-
- bool myIsCellsLabeled;
- vtkUnstructuredGrid* myCellsNumDataSet;
- vtkActor2D *myCellsLabels;
- vtkMaskPoints* myClsMaskPoints;
- vtkCellCenters* myCellCenters;
- vtkLabeledDataMapper* myClsLabeledDataMapper;
- vtkSelectVisiblePoints* myClsSelectVisiblePoints;
-
vtkImplicitBoolean* myImplicitBoolean;
typedef TVTKSmartPtr<vtkPlane> TPlanePtr;
typedef std::vector<TPlanePtr> TCippingPlaneCont;
TCippingPlaneCont myCippingPlaneCont;
long myControlsPrecision;
+#ifndef DISABLE_PLOT2DVIEWER
+ SPlot2d_Histogram* my2dHistogram;
+#endif
+
+ bool myIsFacesOriented;
+
+ int myDeltaBrightness;
+
+ VTK::MarkerTexture myMarkerTexture;
+
SMESH_ActorDef();
~SMESH_ActorDef();
bool Init(TVisualObjPtr theVisualObj,
- const char* theEntry,
- const char* theName,
- int theIsClear);
+ const char* theEntry,
+ const char* theName,
+ int theIsClear);
void SetIsShrunkable(bool theShrunkable);
void UpdateHighlight();