-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
friend class SMESH_Actor;
public:
- vtkTypeMacro(SMESH_ActorDef,SMESH_Actor);
+ vtkTypeMacro(SMESH_ActorDef,SMESH_Actor)
virtual void Delete();
virtual void AddToRender(vtkRenderer* theRenderer);
virtual void RemoveFromRender(vtkRenderer* theRenderer);
+ virtual void EnableSelection( bool enable );
virtual bool hasHighlight() { return true; }
virtual void highlight(bool theHighlight);
virtual void SetPreSelected(bool thePreselect = false);
virtual void SetBallColor(double r,double g,double b);
virtual void GetBallColor(double& r,double& g,double& b);
- virtual void SetHighlightColor(double r,double g,double b);
- virtual void GetHighlightColor(double& r,double& g,double& b);
-
- virtual void SetPreHighlightColor(double r,double g,double b);
- virtual void GetPreHighlightColor(double& r,double& g,double& b);
+ virtual void UpdateSelectionProps();
virtual double GetLineWidth();
virtual void SetLineWidth(double theVal);
virtual int GetNodeObjId(int theVtkID);
virtual double* GetNodeCoord(int theObjID);
+ virtual int GetNodeVtkId(int theObjID);
virtual int GetElemObjId(int theVtkID);
virtual vtkCell* GetElemCell(int theObjID);
virtual bool GetFacesOrientation3DVectors();
virtual void SetControlMode(eControl theMode);
+ virtual void SetControl(SMESH::Controls::FunctorPtr theFunctor);
+ virtual int GetNumberControlEntities();
virtual eControl GetControlMode(){ return myControlMode;}
virtual SMESH::Controls::FunctorPtr GetFunctor() { return myFunctor; }
virtual void SetMarkerStd( VTK::MarkerType, VTK::MarkerScale );
virtual void SetMarkerTexture( int, VTK::MarkerTexture );
+ virtual void UpdateFilter();
+
protected:
void SetControlMode(eControl theMode, bool theCheckEntityMode);
void SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed);
SMESH_DeviceActor* my0DExtActor;
unsigned int myEntityMode;
- unsigned int myEntityState;
unsigned int myEntityModeCache;
+ int myRepresentationCache;
bool myIsEntityModeCache;
bool myIsPointsVisible;