-// File : SMESH_Actor.h
-// Created : Mon May 13 22:30:51 2002
-// Author : Nicolas REJNERI
-
-// Project : SALOME
-// Module : SMESH
-// Copyright : Open CASCADE 2002
-// $Header$
-
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+// SMESH OBJECT : interactive object for SMESH visualization
+// File : SMESH_Actor.h
+// Author : Nicolas REJNERI
+// Module : SMESH
#ifndef SMESH_ACTOR_H
#define SMESH_ACTOR_H
-#include "SALOME_Actor.h"
+#include <SALOME_Actor.h>
+#include "SMESH_Object.h"
-// VTK Includes
-#include <vtkActor.h>
-#include <vtkDataSetMapper.h>
-#include <vtkUnstructuredGridReader.h>
+class vtkUnstructuredGrid;
-// Open CASCADE Includes
-#include <TColStd_IndexedMapOfInteger.hxx>
-#include <TColStd_DataMapOfIntegerInteger.hxx>
+class vtkScalarBarActor;
-typedef struct rgbStruct
-{
- float r;
- float g;
- float b;
-} RGBStruct;
+class vtkPlane;
+class vtkImplicitBoolean;
-class SMESH_Actor : public SALOME_Actor {
+class SMESHOBJECT_EXPORT SMESH_Actor: public SALOME_Actor
+{
+ static SMESH_Actor* New() { return NULL;}
public:
vtkTypeMacro(SMESH_Actor,SALOME_Actor);
-
- static SMESH_Actor* New();
-
- // Description:
- // This causes the actor to be rendered. It, in turn, will render the actor`s
- // property and then mapper.
- virtual void Render(vtkRenderer *, vtkMapper *);
-
- // Description:
- // This method is used internally by the rendering process.
- // We overide the superclass method to properly set the estimated render time.
- int RenderOpaqueGeometry(vtkViewport *viewport);
-
- void ShallowCopy(vtkProp *prop);
-
- void setReader(vtkUnstructuredGridReader* r) ;
- vtkUnstructuredGridReader* getReader();
-
- // Highlight
- virtual bool hasHighlight() { return true; }
-
- vtkMapper* getMapper();
-
- void setDisplayMode(int);
-
- void SetColor(float r,float g,float b);
- void GetColor(float& r,float& g,float& b);
- void SetHighlightColor(float r,float g,float b);
- void GetHighlightColor(float& r,float& g,float& b);
- void SetPreselectedColor(float r,float g,float b);
- void GetPreselectedColor(float& r,float& g,float& b);
-
- void SetEdgeColor(float r,float g,float b);
- void GetEdgeColor(float& r,float& g,float& b);
- void SetEdgeHighlightColor(float r,float g,float b);
- void GetEdgeHighlightColor(float& r,float& g,float& b);
- void SetEdgePreselectedColor(float r,float g,float b);
- void GetEdgePreselectedColor(float& r,float& g,float& b);
-
- void SetNodeColor(float r,float g,float b);
- void GetNodeColor(float& r,float& g,float& b);
+ static SMESH_Actor* New(TVisualObjPtr theVisualObj,
+ const char* theEntry,
+ const char* theName,
+ int theIsClear);
+
+ virtual void SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0;
+ virtual void GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0;
+
+ virtual void SetBackSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0;
+ virtual void GetBackSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0;
+
+ virtual void SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0;
+ virtual void GetEdgeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0;
+
+ virtual void SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0;
+ virtual void GetNodeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0;
+
+ virtual void SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0;
+ virtual void GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0;
+
+ virtual void SetPreHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0;
+ virtual void GetPreHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0;
- void SetNodeSize(int size) ;
- int GetNodeSize() ;
+ virtual vtkFloatingPointType GetLineWidth() = 0;
+ virtual void SetLineWidth(vtkFloatingPointType theVal) = 0;
+ virtual void SetNodeSize(vtkFloatingPointType size) = 0;
+ virtual vtkFloatingPointType GetNodeSize() = 0;
- void ClearNode();
- void ClearElement();
+ enum EReperesent { ePoint, eEdge, eSurface};
+
+ enum EEntityMode { eEdges = 0x01, eFaces = 0x02, eVolumes = 0x04, eAllEntity = 0x07};
+ virtual void SetEntityMode(unsigned int theMode) = 0;
+ virtual unsigned int GetEntityMode() const = 0;
- void RemoveNode(int idSMESHDSnode);
- void RemoveElement(int idSMESHDSelement);
+ virtual void SetPointRepresentation(bool theIsPointsVisible) = 0;
+ virtual bool GetPointRepresentation() = 0;
- void AddNode(int idSMESHDSnode, int idVTKnode);
- void AddElement(int idSMESHDSelement, int idVTKelement);
+ virtual vtkUnstructuredGrid* GetUnstructuredGrid() = 0;
- int GetIdVTKNode(int idSMESHDSnode);
- int GetIdVTKElement(int idSMESHDSelement);
+ virtual void SetShrinkFactor(vtkFloatingPointType theValue) = 0;
- int GetIdSMESHDSNode(int idVTKnode);
- int GetIdSMESHDSElement(int idVTKelement);
+ virtual void SetPointsLabeled(bool theIsPointsLabeled) = 0;
+ virtual bool GetPointsLabeled() = 0;
- void SetIdsVTKNode(const TColStd_DataMapOfIntegerInteger& mapVTK);
- void SetIdsSMESHDSNode(const TColStd_DataMapOfIntegerInteger& mapSMESHDS);
+ virtual void SetCellsLabeled(bool theIsCellsLabeled) = 0;
+ virtual bool GetCellsLabeled() = 0;
- void SetIdsVTKElement(const TColStd_DataMapOfIntegerInteger& mapVTK);
- void SetIdsSMESHDSElement(const TColStd_DataMapOfIntegerInteger& mapSMESHDS);
+ virtual void SetFacesOriented(bool theIsFacesOriented) = 0;
+ virtual bool GetFacesOriented() = 0;
- vtkDataSet* DataSource;
- vtkActor* EdgeDevice;
- vtkActor* EdgeShrinkDevice;
+ enum eControl{eNone, eLength, eLength2D, eFreeBorders, eFreeEdges, eFreeNodes,
+ eFreeFaces, eMultiConnection, eArea, eTaper, eAspectRatio,
+ eMinimumAngle, eWarping, eSkew, eAspectRatio3D, eMultiConnection2D, eVolume3D};
+ virtual void SetControlMode(eControl theMode) = 0;
+ virtual eControl GetControlMode() = 0;
- float GetShrinkFactor();
- void SetShrinkFactor(float value );
+ virtual vtkScalarBarActor* GetScalarBarActor() = 0;
- void GetChildActors(vtkActorCollection*);
+ virtual void SetPlaneParam(vtkFloatingPointType theDir[3], vtkFloatingPointType theDist, vtkPlane* thePlane) = 0;
+ virtual void GetPlaneParam(vtkFloatingPointType theDir[3], vtkFloatingPointType& theDist, vtkPlane* thePlane) = 0;
- void SetVisibility(bool visibility);
+ virtual void RemoveAllClippingPlanes() = 0;
+ virtual vtkIdType GetNumberOfClippingPlanes() = 0;
+ virtual vtkPlane* GetClippingPlane(vtkIdType theID) = 0;
+ virtual vtkIdType AddClippingPlane(vtkPlane* thePlane) = 0;
- protected:
+ virtual TVisualObjPtr GetObject() = 0;
- SMESH_Actor();
- ~SMESH_Actor();
- SMESH_Actor(const SMESH_Actor&) {};
- void operator=(const SMESH_Actor&) {};
+ virtual void SetControlsPrecision( const long ) = 0;
+ virtual long GetControlsPrecision() const = 0;
- vtkUnstructuredGridReader* myReader;
-
- float myShrinkFactor;
-
- RGBStruct edgeColor;
- RGBStruct edgeHighlightColor;
- RGBStruct edgePreselectedColor;
-
- RGBStruct actorColor;
- RGBStruct actorHighlightColor;
- RGBStruct actorPreselectedColor;
+ virtual void UpdateScalarBar() = 0;
+};
- RGBStruct actorNodeColor; // LPN
- int actorNodeSize; // LPN
-};
#endif //SMESH_ACTOR_H