-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH OBJECT : interactive object for SMESH visualization
// File : SMESH_Actor.h
// Author : Nicolas REJNERI
// Module : SMESH
-
+//
#ifndef SMESH_ACTOR_H
#define SMESH_ACTOR_H
public:
vtkTypeMacro(SMESH_Actor,SALOME_Actor);
static SMESH_Actor* New(TVisualObjPtr theVisualObj,
- const char* theEntry,
- const char* theName,
- int theIsClear);
+ const char* theEntry,
+ const char* theName,
+ int theIsClear);
virtual void SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0;
virtual void GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0;
virtual void SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0;
virtual void GetNodeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0;
+ virtual void Set0DColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0;
+ virtual void Get0DColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0;
+
virtual void SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0;
virtual void GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0;
virtual vtkFloatingPointType GetLineWidth() = 0;
virtual void SetLineWidth(vtkFloatingPointType theVal) = 0;
- virtual void SetNodeSize(vtkFloatingPointType size) = 0;
- virtual vtkFloatingPointType GetNodeSize() = 0;
+ virtual void Set0DSize(vtkFloatingPointType size) = 0;
+ virtual vtkFloatingPointType Get0DSize() = 0;
enum EReperesent { ePoint, eEdge, eSurface};
- enum EEntityMode { eEdges = 0x01, eFaces = 0x02, eVolumes = 0x04, eAllEntity = 0x07};
+ enum EEntityMode { e0DElements = 0x01, eEdges = 0x02, eFaces = 0x04, eVolumes = 0x08, eAllEntity = 0x0f};
+
+ enum EQuadratic2DRepresentation { eLines = 0x01, eArcs = 0x02 };
+
virtual void SetEntityMode(unsigned int theMode) = 0;
virtual unsigned int GetEntityMode() const = 0;
+ virtual void SetQuadratic2DRepresentation(EQuadratic2DRepresentation) = 0;
+ virtual EQuadratic2DRepresentation GetQuadratic2DRepresentation() = 0;
+
virtual void SetPointRepresentation(bool theIsPointsVisible) = 0;
virtual bool GetPointRepresentation() = 0;
virtual void SetFacesOriented(bool theIsFacesOriented) = 0;
virtual bool GetFacesOriented() = 0;
+ virtual void SetFacesOrientationColor(vtkFloatingPointType theColor[3]) = 0;
+ virtual void GetFacesOrientationColor(vtkFloatingPointType theColor[3]) = 0;
+
+ virtual void SetFacesOrientationScale(vtkFloatingPointType theScale) = 0;
+ virtual vtkFloatingPointType GetFacesOrientationScale() = 0;
+
+ virtual void SetFacesOrientation3DVectors(bool theState) = 0;
+ virtual bool GetFacesOrientation3DVectors() = 0;
+
enum eControl{eNone, eLength, eLength2D, eFreeBorders, eFreeEdges, eFreeNodes,
eFreeFaces, eMultiConnection, eArea, eTaper, eAspectRatio,
- eMinimumAngle, eWarping, eSkew, eAspectRatio3D, eMultiConnection2D, eVolume3D};
+ eMinimumAngle, eWarping, eSkew, eAspectRatio3D, eMultiConnection2D, eVolume3D};
virtual void SetControlMode(eControl theMode) = 0;
virtual eControl GetControlMode() = 0;