virtual void SetBallSize(double size) = 0;
virtual double GetBallSize() = 0;
+ virtual void SetBallScale(double size) = 0;
+ virtual double GetBallScale() = 0;
+
enum EReperesent { ePoint, eEdge, eSurface};
enum EEntityMode { e0DElements = 0x01, eEdges = 0x02, eFaces = 0x04, eVolumes = 0x08, eBallElem = 0x10, eAllEntity = 0x1f};