enum EReperesent { ePoint, eEdge, eSurface};
enum EEntityMode { eEdges = 0x01, eFaces = 0x02, eVolumes = 0x04, eAllEntity = 0x07};
+
+ enum EQuadratic2DRepresentation { eLines = 0x01, eArcs = 0x02 };
+
virtual void SetEntityMode(unsigned int theMode) = 0;
virtual unsigned int GetEntityMode() const = 0;
+ virtual void SetQuadratic2DRepresentation(EQuadratic2DRepresentation) = 0;
+ virtual EQuadratic2DRepresentation GetQuadratic2DRepresentation() = 0;
+
virtual void SetPointRepresentation(bool theIsPointsVisible) = 0;
virtual bool GetPointRepresentation() = 0;