-// SMESH OBJECT : interactive object for SMESH visualization
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// SMESH OBJECT : interactive object for SMESH visualization
// File : SMESH_Actor.h
// Author : Nicolas REJNERI
// Module : SMESH
-// $Header$
#ifndef SMESH_ACTOR_H
#define SMESH_ACTOR_H
class vtkPlane;
class vtkImplicitBoolean;
-class SMESH_Actor: public SALOME_Actor
+class SMESHOBJECT_EXPORT SMESH_Actor: public SALOME_Actor
{
static SMESH_Actor* New() { return NULL;}
const char* theName,
int theIsClear);
- virtual void SetSufaceColor(float r,float g,float b) = 0;
- virtual void GetSufaceColor(float& r,float& g,float& b) = 0;
+ virtual void SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0;
+ virtual void GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0;
- virtual void SetBackSufaceColor(float r,float g,float b) = 0;
- virtual void GetBackSufaceColor(float& r,float& g,float& b) = 0;
+ virtual void SetBackSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0;
+ virtual void GetBackSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0;
- virtual void SetEdgeColor(float r,float g,float b) = 0;
- virtual void GetEdgeColor(float& r,float& g,float& b) = 0;
+ virtual void SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0;
+ virtual void GetEdgeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0;
- virtual void SetNodeColor(float r,float g,float b) = 0;
- virtual void GetNodeColor(float& r,float& g,float& b) = 0;
+ virtual void SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0;
+ virtual void GetNodeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0;
- virtual void SetHighlightColor(float r,float g,float b) = 0;
- virtual void GetHighlightColor(float& r,float& g,float& b) = 0;
+ virtual void SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0;
+ virtual void GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0;
- virtual void SetPreHighlightColor(float r,float g,float b) = 0;
- virtual void GetPreHighlightColor(float& r,float& g,float& b) = 0;
+ virtual void SetPreHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0;
+ virtual void GetPreHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0;
- virtual float GetLineWidth() = 0;
- virtual void SetLineWidth(float theVal) = 0;
+ virtual vtkFloatingPointType GetLineWidth() = 0;
+ virtual void SetLineWidth(vtkFloatingPointType theVal) = 0;
- virtual void SetNodeSize(float size) = 0;
- virtual float GetNodeSize() = 0;
+ virtual void SetNodeSize(vtkFloatingPointType size) = 0;
+ virtual vtkFloatingPointType GetNodeSize() = 0;
enum EReperesent { ePoint, eEdge, eSurface};
enum EEntityMode { eEdges = 0x01, eFaces = 0x02, eVolumes = 0x04, eAllEntity = 0x07};
+
+ enum EQuadratic2DRepresentation { eLines = 0x01, eArcs = 0x02 };
+
virtual void SetEntityMode(unsigned int theMode) = 0;
virtual unsigned int GetEntityMode() const = 0;
+ virtual void SetQuadratic2DRepresentation(EQuadratic2DRepresentation) = 0;
+ virtual EQuadratic2DRepresentation GetQuadratic2DRepresentation() = 0;
+
virtual void SetPointRepresentation(bool theIsPointsVisible) = 0;
virtual bool GetPointRepresentation() = 0;
virtual vtkUnstructuredGrid* GetUnstructuredGrid() = 0;
- virtual void SetShrinkFactor(float theValue) = 0;
+ virtual void SetShrinkFactor(vtkFloatingPointType theValue) = 0;
virtual void SetPointsLabeled(bool theIsPointsLabeled) = 0;
virtual bool GetPointsLabeled() = 0;
virtual void SetCellsLabeled(bool theIsCellsLabeled) = 0;
virtual bool GetCellsLabeled() = 0;
- enum eControl{eNone, eLength, eLength2D, eFreeBorders, eFreeEdges, eMultiConnection,
- eArea, eTaper, eAspectRatio, eMinimumAngle, eWarping, eSkew,
- eAspectRatio3D, eMultiConnection2D};
+ virtual void SetFacesOriented(bool theIsFacesOriented) = 0;
+ virtual bool GetFacesOriented() = 0;
+
+ enum eControl{eNone, eLength, eLength2D, eFreeBorders, eFreeEdges, eFreeNodes,
+ eFreeFaces, eMultiConnection, eArea, eTaper, eAspectRatio,
+ eMinimumAngle, eWarping, eSkew, eAspectRatio3D, eMultiConnection2D, eVolume3D};
virtual void SetControlMode(eControl theMode) = 0;
virtual eControl GetControlMode() = 0;
virtual vtkScalarBarActor* GetScalarBarActor() = 0;
- virtual void SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane) = 0;
- virtual void GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane) = 0;
+ virtual void SetPlaneParam(vtkFloatingPointType theDir[3], vtkFloatingPointType theDist, vtkPlane* thePlane) = 0;
+ virtual void GetPlaneParam(vtkFloatingPointType theDir[3], vtkFloatingPointType& theDist, vtkPlane* thePlane) = 0;
virtual void RemoveAllClippingPlanes() = 0;
virtual vtkIdType GetNumberOfClippingPlanes() = 0;
virtual void SetControlsPrecision( const long ) = 0;
virtual long GetControlsPrecision() const = 0;
+
+ virtual void UpdateScalarBar() = 0;
};