-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// File : SMESH_Actor.cxx
// Author : Nicolas REJNERI
// Module : SMESH
-//
+
#include "SMESH_ActorDef.h"
#include "SMESH_ActorUtils.h"
#include "SMESH_DeviceActor.h"
#include "VTKViewer_ExtractUnstructuredGrid.h"
#include "VTKViewer_FramedTextActor.h"
#include "SALOME_InteractiveObject.hxx"
+#include "SMESH_SVTKActor.h"
#include "SUIT_Session.h"
#include "SUIT_ResourceMgr.h"
#include <vtkMath.h>
#include <vtkPlane.h>
+#include <vtkPlaneCollection.h>
#include <vtkImplicitBoolean.h>
#include <vtkImplicitFunctionCollection.h>
-#include <vtkConfigure.h>
-#if !defined(VTK_XVERSION)
-#define VTK_XVERSION (VTK_MAJOR_VERSION<<16)+(VTK_MINOR_VERSION<<8)+(VTK_BUILD_VERSION)
-#endif
-
#include "utilities.h"
#ifdef _DEBUG_
}
-SMESH_Actor* SMESH_Actor::New(TVisualObjPtr theVisualObj,
- const char* theEntry,
+SMESH_Actor* SMESH_Actor::New(TVisualObjPtr theVisualObj,
+ const char* theEntry,
const char* theName,
int theIsClear)
{
SMESH_ActorDef::SMESH_ActorDef()
{
- if(MYDEBUG) MESSAGE("SMESH_ActorDef - "<<this);
+ if(MYDEBUG) MESSAGE("SMESH_ActorDef - "<<this);
myBaseActor = SMESH_DeviceActor::New();
myTimeStamp = vtkTimeStamp::New();
myIsPointsVisible = false;
myIsEntityModeCache = false;
+ myHighlightActor = SMESH_SVTKActor::New();
+ myHighlightActor->Delete(); // vtkSmartPointer!
+ myHighlightActor->Initialize();
+
+ myPreHighlightActor = SMESH_SVTKActor::New();
+ myPreHighlightActor->Delete();
+ myPreHighlightActor->Initialize();
+
myIsShrinkable = false;
myIsShrunk = false;
if ( mgr && mgr->booleanValue( "SMESH", "use_precision", false ) )
myControlsPrecision = mgr->integerValue( "SMESH", "controls_precision", -1);
- vtkFloatingPointType aElem0DSize = SMESH::GetFloat("SMESH:elem0d_size",5);
- vtkFloatingPointType aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10);
- vtkFloatingPointType aLineWidth = SMESH::GetFloat("SMESH:element_width",1);
+ double aElem0DSize = SMESH::GetFloat("SMESH:elem0d_size",5);
+ double aBallElemSize = SMESH::GetFloat("SMESH:ball_elem_size",10);
+ double aBallElemScale = SMESH::GetFloat("SMESH:ball_elem_scale",1.0);
+ double aLineWidth = SMESH::GetFloat("SMESH:element_width",1);
+ double aOutlineWidth = SMESH::GetFloat("SMESH:outline_width",1);
+
+ SMESH::LabelFont aFamilyNd = SMESH::FntTimes;
+ bool aBoldNd = true;
+ bool anItalicNd = false;
+ bool aShadowNd = false;
+ int aSizeNd = 10;
+ if ( mgr->hasValue( "SMESH", "numbering_node_font" ) ) {
+ QFont f = mgr->fontValue( "SMESH", "numbering_node_font" );
+ if ( f.family() == "Arial" ) aFamilyNd = SMESH::FntArial;
+ else if ( f.family() == "Courier" ) aFamilyNd = SMESH::FntCourier;
+ else if ( f.family() == "Times" ) aFamilyNd = SMESH::FntTimes;
+ aBoldNd = f.bold();
+ anItalicNd = f.italic();
+ aShadowNd = f.overline();
+ aSizeNd = f.pointSize();
+ }
+ double anRGBNd[3] = {1,1,1};
+ SMESH::GetColor( "SMESH", "numbering_node_color", anRGBNd[0], anRGBNd[1], anRGBNd[2], QColor( 255, 255, 255 ) );
+
+ SMESH::LabelFont aFamilyEl = SMESH::FntTimes;
+ bool aBoldEl = true;
+ bool anItalicEl = false;
+ bool aShadowEl = false;
+ int aSizeEl = 12;
+ if ( mgr->hasValue( "SMESH", "numbering_elem_font" ) ) {
+ QFont f = mgr->fontValue( "SMESH", "numbering_elem_font" );
+ if ( f.family() == "Arial" ) aFamilyEl = SMESH::FntArial;
+ else if ( f.family() == "Courier" ) aFamilyEl = SMESH::FntCourier;
+ else if ( f.family() == "Times" ) aFamilyEl = SMESH::FntTimes;
+ aBoldEl = f.bold();
+ anItalicEl = f.italic();
+ aShadowEl = f.overline();
+ aSizeEl = f.pointSize();
+ }
+ double anRGBEl[3] = {0,1,0};
+ SMESH::GetColor( "SMESH", "numbering_elem_color", anRGBEl[0], anRGBEl[1], anRGBEl[2], QColor( 0, 255, 0 ) );
vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New();
VTKViewer_ExtractUnstructuredGrid* aFilter = NULL;
//Definition 2D and 3D devices of the actor
//-----------------------------------------
- vtkFloatingPointType anRGB[3] = {1,1,1};
+ double anRGB[3] = {1,1,1};
mySurfaceProp = vtkProperty::New();
QColor ffc, bfc;
int delta;
bfc = Qtx::mainColorToSecondary(ffc, delta);
myBackSurfaceProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
+ myNormalVProp = vtkProperty::New();
+ SMESH::GetColor( "SMESH", "volume_color", ffc, delta, "255,0,170|-100" );
+ myNormalVProp->SetColor( ffc.redF(), ffc.greenF(), ffc.blueF() );
+ myDeltaVBrightness = delta;
+
+ myReversedVProp = vtkProperty::New();
+ bfc = Qtx::mainColorToSecondary(ffc, delta);
+ myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
+
my2DActor = SMESH_CellLabelActor::New();
my2DActor->SetStoreGemetryMapping(true);
my2DActor->SetUserMatrix(aMatrix);
my2DActor->PickableOff();
+ my2DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
my2DActor->SetProperty(mySurfaceProp);
my2DActor->SetBackfaceProperty(myBackSurfaceProp);
my2DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
+ aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
my2DExtProp = vtkProperty::New();
my2DExtProp->DeepCopy(mySurfaceProp);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
+ aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
my3DActor = SMESH_CellLabelActor::New();
my3DActor->SetStoreGemetryMapping(true);
my3DActor->SetUserMatrix(aMatrix);
my3DActor->PickableOff();
- my3DActor->SetProperty(mySurfaceProp);
- my3DActor->SetBackfaceProperty(myBackSurfaceProp);
+ my3DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
+ my3DActor->SetProperty(myNormalVProp);
+ my3DActor->SetBackfaceProperty(myReversedVProp);
my3DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
my3DActor->SetCoincident3DAllowed(true);
aFilter = my3DActor->GetExtractUnstructuredGrid();
aFilter->RegisterCellsWithType(VTK_POLYHEDRON);
//#endif
+ my3DExtProp = vtkProperty::New();
+ my3DExtProp->DeepCopy(myNormalVProp);
+ SMESH::GetColor( "SMESH", "volume_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 0, 170 ) );
+ anRGB[0] = 1 - anRGB[0];
+ anRGB[1] = 1 - anRGB[1];
+ anRGB[2] = 1 - anRGB[2];
+ my3DExtProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+
my3DExtActor = SMESH_DeviceActor::New();
my3DExtActor->SetUserMatrix(aMatrix);
my3DExtActor->PickableOff();
- my3DExtActor->SetProperty(my2DExtProp);
- my3DExtActor->SetBackfaceProperty(my2DExtProp);
+ my3DExtActor->SetProperty(my3DExtProp);
+ my3DExtActor->SetBackfaceProperty(my3DExtProp);
my3DExtActor->SetRepresentation(SMESH_DeviceActor::eSurface);
my3DExtActor->SetCoincident3DAllowed(true);
aFilter = my3DExtActor->GetExtractUnstructuredGrid();
my1DActor->SetUserMatrix(aMatrix);
my1DActor->PickableOff();
my1DActor->SetHighlited(true);
+ my1DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
my1DActor->SetProperty(myEdgeProp);
my1DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
aFilter = my1DActor->GetExtractUnstructuredGrid();
my1DProp->DeepCopy(myEdgeProp);
my1DProp->SetLineWidth(aLineWidth + aLineWidthInc);
my1DProp->SetPointSize(aElem0DSize);
-
+
my1DExtProp = vtkProperty::New();
my1DExtProp->DeepCopy(myEdgeProp);
anRGB[0] = 1 - anRGB[0];
my0DActor->SetUserMatrix(aMatrix);
my0DActor->SetStoreGemetryMapping(true);
my0DActor->PickableOff();
+ my0DActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
my0DActor->SetVisibility(false);
my0DActor->SetProperty(my0DProp);
my0DActor->SetRepresentation(SMESH_DeviceActor::eSurface);
aFilter = my0DActor->GetExtractUnstructuredGrid();
- //aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
aFilter->RegisterCellsWithType(VTK_VERTEX);
-
+
//Definition 0D device of the actor (ball elements)
//-----------------------------------------------
myBallProp = vtkProperty::New();
- SMESH::GetColor( "SMESH", "ball_elem_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 0 ) );
+ SMESH::GetColor( "SMESH", "ball_elem_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 85, 255 ) );
myBallProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
myBallProp->SetPointSize(aBallElemSize);
myBallActor->SetUserMatrix(aMatrix);
myBallActor->SetStoreGemetryMapping(true);
myBallActor->PickableOff();
+ myBallActor->SetFontProperties( aFamilyEl, aSizeEl, aBoldEl, anItalicEl, aShadowEl, anRGBEl[0], anRGBEl[1], anRGBEl[2] );
myBallActor->SetVisibility(false);
myBallActor->SetProperty(myBallProp);
myBallActor->SetRepresentation(SMESH_DeviceActor::eSurface);
+ myBallActor->SetBallEnabled(true);
aFilter = myBallActor->GetExtractUnstructuredGrid();
- //aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
aFilter->SetModeOfChanging(VTKViewer_ExtractUnstructuredGrid::eAdding);
- aFilter->RegisterCellsWithType(VTK_VERTEX);
aFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
-
+
//my0DExtProp = vtkProperty::New();
//my0DExtProp->DeepCopy(my0DProp);
//anRGB[0] = 1 - anRGB[0];
myNodeActor->SetStoreClippingMapping(true);
myNodeActor->PickableOff();
myNodeActor->SetVisibility(false);
+ myNodeActor->SetFontProperties( aFamilyNd, aSizeNd, aBoldNd, anItalicNd, aShadowNd, anRGBNd[0], anRGBNd[1], anRGBNd[2] );
myNodeActor->SetProperty(myNodeProp);
myNodeActor->SetRepresentation(SMESH_DeviceActor::ePoint);
aFilter = myNodeActor->GetExtractUnstructuredGrid();
aFilter->SetModeOfExtraction(VTKViewer_ExtractUnstructuredGrid::ePoints);
-
+
myNodeExtProp = vtkProperty::New();
myNodeExtProp->DeepCopy(myNodeProp);
anRGB[0] = 1 - anRGB[0];
myBaseActor->SetStoreGemetryMapping(true);
myBaseActor->GetProperty()->SetOpacity(0.0);
myPickableActor = myBaseActor;
-
+
myHighlightProp = vtkProperty::New();
myHighlightProp->SetAmbient(1.0);
myHighlightProp->SetDiffuse(0.0);
myOutLineProp->SetSpecular(0.0);
SMESH::GetColor( "SMESH", "outline_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 70, 0 ) );
myOutLineProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
- myOutLineProp->SetPointSize(aElem0DSize); // ??
- myOutLineProp->SetLineWidth(aLineWidth);
+ myOutLineProp->SetLineWidth(aOutlineWidth);
myOutLineProp->SetRepresentation(1);
myPreselectProp = vtkProperty::New();
//Definition of myScalarBarActor
//------------------------------
myLookupTable = vtkLookupTable::New();
- //Fix for Bug PAL5195 - SMESH764:
+ //Fix for Bug PAL5195 - SMESH764:
//Controls - Aspect Ratio: incorrect colors of the best and worst values
myLookupTable->SetHueRange(0.667,0.0);
myEntityMode = eAllEntity;
myEntityModeCache = eAllEntity;
-
+
// Clipping planes
myImplicitBoolean = vtkImplicitBoolean::New();
myImplicitBoolean->SetOperationTypeToIntersection();
-
+
+ myPlaneCollection = vtkPlaneCollection::New();
+
//Quadratic 2D elements representation
//-----------------------------------------------------------------------------
int aQuadratic2DMode = mgr->integerValue( "SMESH", "quadratic_mode", 0);
my2DActor->SetQuadraticArcMode(true);
my1DActor->SetQuadraticArcMode(true);
}
-
+
int aQuadraticAngle = mgr->integerValue( "SMESH", "max_angle", 2);
myHighlitableActor->SetQuadraticArcAngle(aQuadraticAngle);
my2DActor->SetQuadraticArcAngle(aQuadraticAngle);
-
+
// Set colors of the name actor
- SMESH::GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
+ SMESH::GetColor( "SMESH", "default_grp_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
myNameActor->SetBackgroundColor(anRGB[0], anRGB[1], anRGB[2]);
SMESH::GetColor( "SMESH", "group_name_color", anRGB[0], anRGB[1], anRGB[2], QColor( 255, 255, 255 ) );
myNameActor->SetForegroundColor(anRGB[0], anRGB[1], anRGB[2]);
my2dHistogram = 0;
#endif
+ SetBallSize(aBallElemSize);
+ SetBallScale(aBallElemScale);
+ Set0DSize(aElem0DSize);
}
{
if(MYDEBUG) MESSAGE("~SMESH_ActorDef - "<<this);
-#ifndef DISABLE_PLOT2DVIEWER
- if(my2dHistogram) {
- SMESH::ProcessIn2DViewers(this,SMESH::RemoveFrom2dViewer);
- delete my2dHistogram;
- }
-#endif
+ // Please keep the order same as one in the header file
+
+ myTimeStamp->Delete();
myScalarBarActor->Delete();
myLookupTable->Delete();
mySurfaceProp->Delete();
myBackSurfaceProp->Delete();
- myOutLineProp->Delete();
-
+ myNormalVProp->Delete();
+ myReversedVProp->Delete();
myEdgeProp->Delete();
- myHighlightProp->Delete();
- myPreselectProp->Delete();
-
myNodeProp->Delete();
- myNodeExtProp->Delete();
-
- my0DProp->Delete();
- my0DActor->Delete();
- myBallActor->Delete();
- //my0DExtProp->Delete();
- //my0DExtActor->Delete();
-
- my1DProp->Delete();
- my1DActor->Delete();
+ myNodeActor->Delete();
+ myBaseActor->Delete();
+ //myPickableActor->Delete(); myPickableActor == myBaseActor
- my1DExtProp->Delete();
- my1DExtActor->Delete();
+ myHighlightProp->Delete();
+ myOutLineProp->Delete();
+ myPreselectProp->Delete();
+
+ myHighlitableActor->Delete();
- my2DActor->Delete();
my2DExtProp->Delete();
+ my3DExtProp->Delete();
+ my2DActor->Delete();
my2DExtActor->Delete();
my3DActor->Delete();
my3DExtActor->Delete();
+ // myControlActor->Delete(); myControlActor == my2DActor
- myNodeActor->Delete();
- myBaseActor->Delete();
+ myNodeExtProp->Delete();
+ myNodeExtActor->Delete();
- myNodeExtActor->Delete();
- myHighlitableActor->Delete();
+ my1DProp->Delete();
+ my1DActor->Delete();
+ my1DExtProp->Delete();
+ my1DExtActor->Delete();
+
+ my0DProp->Delete();
+ my0DActor->Delete();
+ myBallProp->Delete();
+ myBallActor->Delete();
+ //my0DExtProp->Delete();
+ //my0DExtActor->Delete();
myImplicitBoolean->Delete();
+ myPlaneCollection->Delete();
- myTimeStamp->Delete();
+#ifndef DISABLE_PLOT2DVIEWER
+ if(my2dHistogram) {
+ SMESH::ProcessIn2DViewers(this,SMESH::RemoveFrom2dViewer);
+ delete my2dHistogram;
+ }
+#endif
}
void SMESH_ActorDef::Delete()
}
void SMESH_ActorDef::SetPointsLabeled( bool theIsPointsLabeled )
-{
+{
if(myNodeActor) {
myNodeActor->SetPointsLabeled(theIsPointsLabeled);
SetRepresentation(GetRepresentation());
}
}
+void SMESH_ActorDef::SetPointsFontProperties( SMESH::LabelFont theFamily, int theSize,
+ bool theBold, bool theItalic, bool theShadow,
+ double r, double g, double b )
+{
+ if(myNodeActor) {
+ myNodeActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ SetRepresentation( GetRepresentation() );
+ myTimeStamp->Modified();
+ }
+}
+
+void SMESH_ActorDef::SetCellsFontProperties( SMESH::LabelFont theFamily, int theSize,
+ bool theBold, bool theItalic, bool theShadow,
+ double r, double g, double b )
+{
+ if(my3DActor) {
+ my3DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ }
+ if(my2DActor) {
+ my2DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ SetRepresentation( GetRepresentation() );
+ myTimeStamp->Modified();
+ }
+ if(my1DActor) {
+ my1DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ SetRepresentation( GetRepresentation() );
+ myTimeStamp->Modified();
+ }
+ if(my0DActor) {
+ my0DActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ SetRepresentation( GetRepresentation() );
+ myTimeStamp->Modified();
+ }
+ if(myBallActor) {
+ myBallActor->SetFontProperties( theFamily, theSize, theBold, theItalic, theShadow, r, g, b );
+ SetRepresentation( GetRepresentation() );
+ myTimeStamp->Modified();
+ }
+}
+
bool SMESH_ActorDef::GetPointsLabeled() {
return myNodeActor && myNodeActor->GetPointsLabeled();
}
if(my0DActor)
my0DActor->SetCellsLabeled(theIsCellsLabeled);
-
+
if(myBallActor)
myBallActor->SetCellsLabeled(theIsCellsLabeled);
-
+
myTimeStamp->Modified();
}
return myIsFacesOriented;
}
-void SMESH_ActorDef::SetFacesOrientationColor(vtkFloatingPointType theColor[3])
+void SMESH_ActorDef::SetFacesOrientationColor(double r,double g,double b)
{
- my2DActor->SetFacesOrientationColor( theColor );
- my3DActor->SetFacesOrientationColor( theColor );
+ my2DActor->SetFacesOrientationColor( r, g, b );
+ my3DActor->SetFacesOrientationColor( r, g, b );
}
-void SMESH_ActorDef::GetFacesOrientationColor(vtkFloatingPointType theColor[3])
+void SMESH_ActorDef::GetFacesOrientationColor(double& r,double& g,double& b)
{
- my3DActor->GetFacesOrientationColor( theColor );
+ my3DActor->GetFacesOrientationColor( r, g, b );
}
-void SMESH_ActorDef::SetFacesOrientationScale(vtkFloatingPointType theScale)
+void SMESH_ActorDef::SetFacesOrientationScale(double theScale)
{
my2DActor->SetFacesOrientationScale( theScale );
my3DActor->SetFacesOrientationScale( theScale );
}
-vtkFloatingPointType SMESH_ActorDef::GetFacesOrientationScale()
+double SMESH_ActorDef::GetFacesOrientationScale()
{
return my3DActor->GetFacesOrientationScale();
}
}
-void
+void
SMESH_ActorDef::
SetControlMode(eControl theMode)
{
}
-void
+void
SMESH_ActorDef::
SetControlMode(eControl theMode,
bool theCheckEntityMode)
{
- SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
+ vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
+ bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10;
+ lookupTable->SetScale(VTK_SCALE_LINEAR);
+
+ SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
if( !mgr )
return;
if (!myIsEntityModeCache){
myEntityModeCache = GetEntityMode();
myIsEntityModeCache=true;
- }
+ }
SetEntityMode(eEdges);
}
else if(myControlActor == my2DActor) {
if (!myIsEntityModeCache){
myEntityModeCache = GetEntityMode();
myIsEntityModeCache=true;
- }
+ }
SetEntityMode(eFaces);
break;
default:
if (!myIsEntityModeCache){
myEntityModeCache = GetEntityMode();
myIsEntityModeCache=true;
- }
+ }
SetEntityMode(eVolumes);
}
}
myTimeStamp->Modified();
Modified();
+
+ lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
+ double * range = lookupTable->GetRange();
+
+ if (isLogarithmic && range[0] > 1e-07 && range[1] > 1e-07)
+ lookupTable->SetScale(VTK_SCALE_LOG10);
+
Update();
}
void SMESH_ActorDef::AddToRender(vtkRenderer* theRenderer){
- theRenderer->AddActor(myBaseActor);
+
+ theRenderer->AddActor(myBaseActor);
theRenderer->AddActor(myNodeExtActor);
theRenderer->AddActor(my1DExtActor);
my1DActor ->AddToRender(theRenderer);
my0DActor ->AddToRender(theRenderer);
myBallActor ->AddToRender(theRenderer);
- //theRenderer->AddActor(my0DExtActor);
theRenderer->AddActor(myHighlitableActor);
-
+
theRenderer->AddActor2D(myScalarBarActor);
// the superclass' method should be called at the end
}
-bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj,
- const char* theEntry,
+bool SMESH_ActorDef::Init(TVisualObjPtr theVisualObj,
+ const char* theEntry,
const char* theName,
int theIsClear)
{
myVisualObj = theVisualObj;
myVisualObj->Update(theIsClear);
+ SMESH_SVTKActor::SafeDownCast(myHighlightActor)->SetVisualObject(myVisualObj);
+ SMESH_SVTKActor::SafeDownCast(myPreHighlightActor)->SetVisualObject(myVisualObj);
+
myNodeActor->Init(myVisualObj,myImplicitBoolean);
myBaseActor->Init(myVisualObj,myImplicitBoolean);
myHighlitableActor->Init(myVisualObj,myImplicitBoolean);
myNodeExtActor->Init(myVisualObj,myImplicitBoolean);
-
+
my0DActor->Init(myVisualObj,myImplicitBoolean);
myBallActor->Init(myVisualObj,myImplicitBoolean);
//my0DExtActor->Init(myVisualObj,myImplicitBoolean);
-
+
my1DActor->Init(myVisualObj,myImplicitBoolean);
my1DExtActor->Init(myVisualObj,myImplicitBoolean);
-
+
my2DActor->Init(myVisualObj,myImplicitBoolean);
my2DExtActor->Init(myVisualObj,myImplicitBoolean);
my3DActor->Init(myVisualObj,myImplicitBoolean);
my3DExtActor->Init(myVisualObj,myImplicitBoolean);
-
+
my0DActor->GetMapper()->SetLookupTable(myLookupTable);
myBallActor->GetMapper()->SetLookupTable(myLookupTable);
//my0DExtActor->GetMapper()->SetLookupTable(myLookupTable);
-
+
my1DActor->GetMapper()->SetLookupTable(myLookupTable);
my1DExtActor->GetMapper()->SetLookupTable(myLookupTable);
my3DActor->GetMapper()->SetLookupTable(myLookupTable);
my3DExtActor->GetMapper()->SetLookupTable(myLookupTable);
- vtkFloatingPointType aFactor, aUnits;
+ double aFactor, aUnits;
my2DActor->GetPolygonOffsetParameters(aFactor,aUnits);
my2DActor->SetPolygonOffsetParameters(aFactor,aUnits*0.75);
my2DExtActor->SetPolygonOffsetParameters(aFactor,aUnits*0.5);
+ my3DActor->SetPolygonOffsetParameters(2*aFactor,aUnits);
SUIT_ResourceMgr* mgr = SUIT_Session::session()->resourceMgr();
if( !mgr )
int aMode = mgr->integerValue( "SMESH", "display_mode" );
SetRepresentation(-1);
-
+
if(aMode == 0){
SetRepresentation(eEdge);
}else if(aMode == 1){
}else if(aMode == 2){
SetRepresentation(ePoint);
}
-
+
if(aMode == 3){
SetShrink();
}
}
-vtkFloatingPointType* SMESH_ActorDef::GetBounds(){
+double* SMESH_ActorDef::GetBounds(){
return myNodeActor->GetBounds();
}
myNodeActor->SetTransform(theTransform);
myBaseActor->SetTransform(theTransform);
-
+
myHighlitableActor->SetTransform(theTransform);
myNodeExtActor->SetTransform(theTransform);
}
-vtkUnstructuredGrid* SMESH_ActorDef::GetUnstructuredGrid(){
+vtkUnstructuredGrid* SMESH_ActorDef::GetUnstructuredGrid(){
return myVisualObj->GetUnstructuredGrid();
}
bool SMESH_ActorDef::IsInfinitive(){
vtkDataSet *aDataSet = myPickableActor->GetUnstructuredGrid();
- aDataSet->Update();
myIsInfinite = aDataSet->GetNumberOfCells() == 0 ||
- ( aDataSet->GetNumberOfCells() == 1 &&
+ ( aDataSet->GetNumberOfCells() == 1 &&
aDataSet->GetCell(0)->GetCellType() == VTK_VERTEX );
return SALOME_Actor::IsInfinitive();
}
Modified();
}
-vtkFloatingPointType SMESH_ActorDef::GetShrinkFactor(){
+double SMESH_ActorDef::GetShrinkFactor(){
return myBaseActor->GetShrinkFactor();
}
-void SMESH_ActorDef::SetShrinkFactor(vtkFloatingPointType theValue){
+void SMESH_ActorDef::SetShrinkFactor(double theValue){
myBaseActor->SetShrinkFactor(theValue);
my1DActor->SetShrinkFactor(theValue);
Modified();
}
-void SMESH_ActorDef::SetShrink(){
+void SMESH_ActorDef::SetShrink() {
if(!myIsShrinkable) return;
myBaseActor->SetShrink();
return myPickableActor->GetNodeObjId(theVtkID);
}
-vtkFloatingPointType* SMESH_ActorDef::GetNodeCoord(int theObjID){
+double* SMESH_ActorDef::GetNodeCoord(int theObjID){
return myPickableActor->GetNodeCoord(theObjID);
}
myNodeActor->VisibilityOff();
myBaseActor->VisibilityOff();
-
+
myNodeExtActor->VisibilityOff();
my0DActor->VisibilityOff();
my1DActor->VisibilityOff();
my1DExtActor->VisibilityOff();
-
+
my2DActor->VisibilityOff();
my2DExtActor->VisibilityOff();
my3DActor->VisibilityOff();
my3DExtActor->VisibilityOff();
-
+
myScalarBarActor->VisibilityOff();
-
+
if(GetVisibility()){
if(theIsUpdateRepersentation)
SetRepresentation(GetRepresentation());
-
+
if(myControlMode != eNone){
switch(myControlMode){
case eFreeNodes:
myNodeActor->VisibilityOn();
}
- if(myEntityMode & e0DElements){
+ if(myEntityMode & e0DElements && GetRepresentation() != ePoint ){
my0DActor->VisibilityOn();
}
- if(myEntityMode & eBallElem){
+ if(myEntityMode & eBallElem && GetRepresentation() != ePoint ){
myBallActor->VisibilityOn();
}
if(myEntityMode & eEdges && GetRepresentation() != ePoint){
my1DActor->VisibilityOn();
}
-
+
if(myEntityMode & eFaces && GetRepresentation() != ePoint){
my2DActor->VisibilityOn();
}
-
+
if(myEntityMode & eVolumes && GetRepresentation() != ePoint){
my3DActor->VisibilityOn();
}
-
- if(myNodeActor->GetPointsLabeled()){
+
+ if(myNodeActor->GetPointsLabeled()){
myNodeActor->VisibilityOn();
}
if(my0DActor)
my0DActor->UpdateLabels();
-
+
if(myBallActor)
myBallActor->UpdateLabels();
-
+
if(my1DActor)
my1DActor->UpdateLabels();
-
+
if(my2DActor)
my2DActor->UpdateLabels();
-
+
if(my3DActor)
- my3DActor->UpdateLabels();
- }
+ my3DActor->UpdateLabels();
+ }
#ifndef DISABLE_PLOT2DVIEWER
else
SMESH::ProcessIn2DViewers(this,SMESH::RemoveFrom2dViewer);
if (myEntityMode & eBallElem) {
aFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
- aHightFilter->RegisterCellsWithType(VTK_POLY_VERTEX);
}
if (myEntityMode & eEdges) {
aFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
+ aFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
aHightFilter->RegisterCellsWithType(VTK_TRIANGLE);
aHightFilter->RegisterCellsWithType(VTK_POLYGON);
aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_TRIANGLE);
aHightFilter->RegisterCellsWithType(VTK_QUADRATIC_QUAD);
aHightFilter->RegisterCellsWithType(VTK_BIQUADRATIC_QUAD);
+ aHightFilter->RegisterCellsWithType(VTK_BIQUADRATIC_TRIANGLE);
}
if (myEntityMode & eVolumes) {
aFilter->RegisterCellsWithType(VTK_QUADRATIC_TETRA);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_HEXAHEDRON);
aFilter->RegisterCellsWithType(VTK_TRIQUADRATIC_HEXAHEDRON);
+ aFilter->RegisterCellsWithType(VTK_QUADRATIC_PYRAMID);
aFilter->RegisterCellsWithType(VTK_QUADRATIC_WEDGE);
aFilter->RegisterCellsWithType(VTK_CONVEX_POINT_SET);
//#ifdef VTK_HAVE_POLYHEDRON
aFilter->RegisterCellsWithType(VTK_POLYHEDRON);
//#endif
-
+
aHightFilter->RegisterCellsWithType(VTK_TETRA);
aHightFilter->RegisterCellsWithType(VTK_VOXEL);
aHightFilter->RegisterCellsWithType(VTK_HEXAHEDRON);
}
void SMESH_ActorDef::SetRepresentation (int theMode)
-{
+{
int aNbEdges = myVisualObj->GetNbEntities(SMDSAbs_Edge);
int aNbFaces = myVisualObj->GetNbEntities(SMDSAbs_Face);
int aNbVolumes = myVisualObj->GetNbEntities(SMDSAbs_Volume);
+ int aNb0Ds = myVisualObj->GetNbEntities(SMDSAbs_0DElement);
+ int aNbBalls = myVisualObj->GetNbEntities(SMDSAbs_Ball);
if (theMode < 0) {
myRepresentation = eSurface;
- if (!aNbFaces && !aNbVolumes && aNbEdges) {
+ if (!aNbFaces && !aNbVolumes && !aNbBalls && aNbEdges) {
myRepresentation = eEdge;
- } else if (!aNbFaces && !aNbVolumes && !aNbEdges) {
+ } else if (!aNbFaces && !aNbVolumes && !aNbEdges && !aNbBalls) {
myRepresentation = ePoint;
}
} else {
switch (theMode) {
case eEdge:
- if (!aNbFaces && !aNbVolumes && !aNbEdges) return;
+ if (!aNbFaces && !aNbVolumes && !aNbEdges && !aNb0Ds && !aNbBalls) return;
break;
case eSurface:
- if (!aNbFaces && !aNbVolumes) return;
+ if (!aNbFaces && !aNbVolumes && !aNb0Ds && !aNbBalls) return;
break;
- }
+ }
myRepresentation = theMode;
}
myIsShrunk = true;
} else {
SetShrink();
- }
+ }
}
myPickableActor = myBaseActor;
myNodeActor->SetVisibility(false);
myNodeExtActor->SetVisibility(false);
vtkProperty *aProp = NULL, *aBackProp = NULL;
+ vtkProperty *aPropVN = NULL, *aPropVR = NULL;
SMESH_DeviceActor::EReperesent aReperesent = SMESH_DeviceActor::EReperesent(-1);
SMESH_Actor::EQuadratic2DRepresentation aQuadraticMode = GetQuadratic2DRepresentation();
switch (myRepresentation) {
myPickableActor = myNodeActor;
myNodeActor->SetVisibility(true);
aQuadraticMode = SMESH_Actor::eLines;
- aProp = aBackProp = myNodeProp;
+ aProp = aBackProp = aPropVN = aPropVR = myNodeProp;
aReperesent = SMESH_DeviceActor::ePoint;
break;
case eEdge:
- aProp = aBackProp = myEdgeProp;
+ aProp = aBackProp = aPropVN = aPropVR = myEdgeProp;
aReperesent = SMESH_DeviceActor::eInsideframe;
break;
case eSurface:
aProp = mySurfaceProp;
aBackProp = myBackSurfaceProp;
+ aPropVN = myNormalVProp;
+ aPropVR = myReversedVProp;
aReperesent = SMESH_DeviceActor::eSurface;
break;
}
my2DActor->SetQuadraticArcMode(true);
my2DExtActor->SetRepresentation(aReperesent);
-
- my3DActor->SetProperty(aProp);
- my3DActor->SetBackfaceProperty(aBackProp);
+
+ my3DActor->SetProperty(aPropVN);
+ my3DActor->SetBackfaceProperty(aPropVR);
my3DActor->SetRepresentation(aReperesent);
- //my0DExtActor->SetVisibility(false);
+
my1DExtActor->SetVisibility(false);
my2DExtActor->SetVisibility(false);
my3DExtActor->SetVisibility(false);
- // ???
- //my0DActor->SetProperty(aProp);
- //my0DActor->SetBackfaceProperty(aBackProp);
my0DActor->SetRepresentation(aReperesent);
myBallActor->SetRepresentation(aReperesent);
- //my0DExtActor->SetRepresentation(aReperesent);
switch(myControlMode){
case eLength:
aReperesent = SMESH_DeviceActor::eInsideframe;
break;
}
-
+
if(aQuadraticMode == SMESH_Actor::eLines)
my1DActor->SetQuadraticArcMode(false);
else if(aQuadraticMode == SMESH_Actor::eArcs)
SetRepresentation(GetRepresentation());
}
-bool SMESH_ActorDef::GetPointRepresentation(){
+bool SMESH_ActorDef::GetPointRepresentation(){
return myIsPointsVisible || myNodeActor->GetPointsLabeled();
}
void SMESH_ActorDef::UpdateHighlight(){
myHighlitableActor->SetHighlited(false);
myHighlitableActor->SetVisibility(false);
-
bool anIsVisible = GetVisibility();
switch(myRepresentation){
}else if(myIsPreselected){
myHighlitableActor->SetProperty(myPreselectProp);
} else if(anIsVisible){
- (myRepresentation == eSurface) ?
+ (myRepresentation == eSurface) ?
myHighlitableActor->SetProperty(myOutLineProp) : myHighlitableActor->SetProperty(myEdgeProp);
}
if(GetUnstructuredGrid()->GetNumberOfCells()) {
}
-void SMESH_ActorDef::SetPreSelected(bool thePreselect){
+void SMESH_ActorDef::SetPreSelected(bool thePreselect){
if ( myIsPreselected == thePreselect )
return;
- myIsPreselected = thePreselect;
+ myIsPreselected = thePreselect;
UpdateHighlight();
}
if(my0DActor)
my0DActor->UpdateLabels();
-
+
if(myBallActor)
myBallActor->UpdateLabels();
-
+
if(my1DActor)
my1DActor->UpdateLabels();
-
+
if(my2DActor)
my2DActor->UpdateLabels();
if(my3DActor)
my3DActor->UpdateLabels();
-
+
if(myIsFacesOriented){
SetFacesOriented(myIsFacesOriented);
}
-
+
if(myVisualObj->GetEntitiesFlag()) {
myEntityMode |= myVisualObj->GetEntitiesState();
}
-
+
SetEntityMode(GetEntityMode());
SetVisibility(GetVisibility());
-
+
myTimeStamp->Modified();
Modified();
}
}
-static void GetColor(vtkProperty *theProperty, vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){
- vtkFloatingPointType* aColor = theProperty->GetColor();
+static void GetColor(vtkProperty *theProperty, double& r,double& g,double& b){
+ double* aColor = theProperty->GetColor();
r = aColor[0];
g = aColor[1];
b = aColor[2];
}
-void SMESH_ActorDef::SetOpacity(vtkFloatingPointType theValue){
+void SMESH_ActorDef::SetOpacity(double theValue){
mySurfaceProp->SetOpacity(theValue);
myBackSurfaceProp->SetOpacity(theValue);
+ myNormalVProp->SetOpacity(theValue);
+ myReversedVProp->SetOpacity(theValue);
myEdgeProp->SetOpacity(theValue);
+ myOutLineProp->SetOpacity(theValue);
myNodeProp->SetOpacity(theValue);
my1DProp->SetOpacity(theValue);
+ my0DProp->SetOpacity(theValue);
+ myBallProp->SetOpacity(theValue);
}
-vtkFloatingPointType SMESH_ActorDef::GetOpacity(){
+double SMESH_ActorDef::GetOpacity(){
return mySurfaceProp->GetOpacity();
}
-void SMESH_ActorDef::SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta){
+void SMESH_ActorDef::SetSufaceColor(double r,double g,double b, int delta){
mySurfaceProp->SetColor(r,g,b);
+ my2DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
- if( aGroupObj->GetElementType() == SMDSAbs_Face ||
- aGroupObj->GetElementType() == SMDSAbs_Volume )
+ if( aGroupObj->GetElementType() == SMDSAbs_Face )
myNameActor->SetBackgroundColor(r,g,b);
-
+
myDeltaBrightness = delta;
QColor bfc = Qtx::mainColorToSecondary(QColor(int(r*255),int(g*255),int(b*255)), delta);
myBackSurfaceProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
Modified();
}
-void SMESH_ActorDef::GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta){
+void SMESH_ActorDef::GetSufaceColor(double& r,double& g,double& b, int& delta){
::GetColor(mySurfaceProp,r,g,b);
- my2DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
delta = myDeltaBrightness;
}
-void SMESH_ActorDef::SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){
+void SMESH_ActorDef::SetVolumeColor(double r,double g,double b, int delta){
+ myNormalVProp->SetColor(r,g,b);
+ my3DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
+ if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
+ if( aGroupObj->GetElementType() == SMDSAbs_Volume )
+ myNameActor->SetBackgroundColor(r,g,b);
+
+ myDeltaVBrightness = delta;
+ QColor bfc = Qtx::mainColorToSecondary(QColor(int(r*255),int(g*255),int(b*255)), delta);
+ myReversedVProp->SetColor( bfc.red() / 255. , bfc.green() / 255. , bfc.blue() / 255. );
+ Modified();
+}
+
+void SMESH_ActorDef::GetVolumeColor(double& r,double& g,double& b, int& delta){
+ ::GetColor(myNormalVProp,r,g,b);
+ delta = myDeltaVBrightness;
+}
+
+void SMESH_ActorDef::SetEdgeColor(double r,double g,double b){
myEdgeProp->SetColor(r,g,b);
my1DProp->SetColor(r,g,b);
my1DExtProp->SetColor(1.0-r,1.0-g,1.0-b);
Modified();
}
-void SMESH_ActorDef::GetEdgeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){
+void SMESH_ActorDef::GetEdgeColor(double& r,double& g,double& b){
::GetColor(myEdgeProp,r,g,b);
}
-void SMESH_ActorDef::SetOutlineColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){
+void SMESH_ActorDef::SetOutlineColor(double r,double g,double b){
myOutLineProp->SetColor(r,g,b);
Modified();
}
-void SMESH_ActorDef::GetOutlineColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){
+void SMESH_ActorDef::GetOutlineColor(double& r,double& g,double& b){
::GetColor(myOutLineProp,r,g,b);
}
-void SMESH_ActorDef::SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){
+void SMESH_ActorDef::SetNodeColor(double r,double g,double b){
myNodeProp->SetColor(r,g,b);
myNodeExtProp->SetColor(1.0-r,1.0-g,1.0-b);
if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
Modified();
}
-void SMESH_ActorDef::GetNodeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){
+void SMESH_ActorDef::GetNodeColor(double& r,double& g,double& b){
::GetColor(myNodeProp,r,g,b);
}
-void SMESH_ActorDef::Set0DColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){
+void SMESH_ActorDef::Set0DColor(double r,double g,double b){
my0DProp->SetColor(r,g,b);
if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
if( aGroupObj->GetElementType() == SMDSAbs_0DElement )
Modified();
}
-void SMESH_ActorDef::Get0DColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){
+void SMESH_ActorDef::Get0DColor(double& r,double& g,double& b){
::GetColor(my0DProp,r,g,b);
}
-void SMESH_ActorDef::SetBallColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){
+void SMESH_ActorDef::SetBallColor(double r,double g,double b){
myBallProp->SetColor(r,g,b);
if( SMESH_GroupObj* aGroupObj = dynamic_cast<SMESH_GroupObj*>( myVisualObj.get() ) )
if( aGroupObj->GetElementType() == SMDSAbs_Ball )
Modified();
}
-void SMESH_ActorDef::GetBallColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){
+void SMESH_ActorDef::GetBallColor(double& r,double& g,double& b){
::GetColor(myBallProp,r,g,b);
}
-void SMESH_ActorDef::SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){
+void SMESH_ActorDef::SetHighlightColor(double r,double g,double b){
myHighlightProp->SetColor(r,g,b);
Modified();
}
-void SMESH_ActorDef::GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){
+void SMESH_ActorDef::GetHighlightColor(double& r,double& g,double& b){
::GetColor(myHighlightProp,r,g,b);
}
-void SMESH_ActorDef::SetPreHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b){
+void SMESH_ActorDef::SetPreHighlightColor(double r,double g,double b){
myPreselectProp->SetColor(r,g,b);
Modified();
}
-void SMESH_ActorDef::GetPreHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b){
+void SMESH_ActorDef::GetPreHighlightColor(double& r,double& g,double& b){
::GetColor(myPreselectProp,r,g,b);
}
-vtkFloatingPointType SMESH_ActorDef::GetLineWidth(){
+double SMESH_ActorDef::GetLineWidth(){
return myEdgeProp->GetLineWidth();
}
-void SMESH_ActorDef::SetLineWidth(vtkFloatingPointType theVal){
+void SMESH_ActorDef::SetLineWidth(double theVal){
myEdgeProp->SetLineWidth(theVal);
my1DProp->SetLineWidth(theVal + aLineWidthInc);
- my1DExtProp->SetLineWidth(theVal + aLineWidthInc);
+ my1DExtProp->SetLineWidth(theVal + aLineWidthInc);
my2DExtProp->SetLineWidth(theVal + aLineWidthInc);
+ my3DExtProp->SetLineWidth(theVal + aLineWidthInc);
myOutLineProp->SetLineWidth(theVal);
myHighlightProp->SetLineWidth(theVal);
myPreselectProp->SetLineWidth(theVal);
Modified();
}
+double SMESH_ActorDef::GetOutlineWidth()
+{
+ return myOutLineProp->GetLineWidth();
+}
-void SMESH_ActorDef::Set0DSize(vtkFloatingPointType theVal){
+void SMESH_ActorDef::SetOutlineWidth(double theVal)
+{
+ myOutLineProp->SetLineWidth(theVal);
+ Modified();
+}
+
+void SMESH_ActorDef::Set0DSize(double theVal){
my0DProp->SetPointSize(theVal);
+ myHighlightProp->SetPointSize(theVal);
+ myPreselectProp->SetPointSize(theVal);
+
+ if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
+ aCustom->Set0DSize(theVal);
+ }
+ if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
+ aCustom->Set0DSize(theVal);
+ }
+
Modified();
}
-vtkFloatingPointType SMESH_ActorDef::Get0DSize(){
+double SMESH_ActorDef::Get0DSize(){
return my0DProp->GetPointSize();
}
-void SMESH_ActorDef::SetBallSize(vtkFloatingPointType theVal){
+void SMESH_ActorDef::SetBallSize(double theVal){
myBallProp->SetPointSize(theVal);
+
+ if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
+ aCustom->SetBallSize(theVal);
+ }
+ if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
+ aCustom->SetBallSize(theVal);
+ }
+
Modified();
}
-vtkFloatingPointType SMESH_ActorDef::GetBallSize(){
+double SMESH_ActorDef::GetBallSize(){
return myBallProp->GetPointSize();
}
+double SMESH_ActorDef::GetBallScale()
+{
+ return myBallActor->GetBallScale();
+}
+
+void SMESH_ActorDef::SetBallScale( double theVal )
+{
+ myBallActor->SetBallScale( theVal );
+ if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myHighlightActor )) {
+ aCustom->SetBallScale(theVal);
+ }
+ if(SMESH_SVTKActor* aCustom = SMESH_SVTKActor::SafeDownCast( myPreHighlightActor )) {
+ aCustom->SetBallScale(theVal);
+ }
+
+ Modified();
+}
+
int SMESH_ActorDef::GetObjDimension( const int theObjId )
{
return myVisualObj->GetElemDimension( theObjId );
my3DExtActor->SetImplicitFunctionUsed(theIsImplicitFunctionUsed);
}
-vtkIdType
+vtkIdType
SMESH_ActorDef::AddClippingPlane(vtkPlane* thePlane)
{
if(thePlane){
return myCippingPlaneCont.size();
}
+void
+SMESH_ActorDef::AddOpenGLClippingPlane(vtkPlane* thePlane)
+{
+ if(thePlane)
+ myPlaneCollection->AddItem( thePlane );
+}
+
+void
+SMESH_ActorDef::SetOpenGLClippingPlane()
+{
+ // before use this method you must add clipping planes using method
+ // SMESH_ActorDef::AddOpenGLClippingPlane(vtkPlane* thePlane)
+ if( !myPlaneCollection->GetNumberOfItems() )
+ return;
+
+ // It is necessary to set plane collection for each mapper of actor
+ // and update current inputs of mapper
+ myNodeActor->SetPlaneCollection( myPlaneCollection );
+ myNodeActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ myBaseActor->SetPlaneCollection( myPlaneCollection );
+ myBaseActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ myHighlitableActor->SetPlaneCollection( myPlaneCollection );
+ myHighlitableActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ my1DActor->SetPlaneCollection( myPlaneCollection );
+ my1DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ my2DActor->SetPlaneCollection( myPlaneCollection );
+ my2DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ myNodeExtActor->SetPlaneCollection( myPlaneCollection );
+ myNodeExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ my0DActor->SetPlaneCollection( myPlaneCollection );
+ my0DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ myBallActor->SetPlaneCollection( myPlaneCollection );
+ myBallActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ my1DExtActor->SetPlaneCollection( myPlaneCollection );
+ my1DExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ my2DExtActor->SetPlaneCollection( myPlaneCollection );
+ my2DExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ my3DActor->SetPlaneCollection( myPlaneCollection );
+ my3DActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ my3DExtActor->SetPlaneCollection( myPlaneCollection );
+ my3DExtActor->SetUnstructuredGrid(myVisualObj->GetUnstructuredGrid());
+
+ if(IsShrunk())
+ SetShrink();
+ else
+ Modified();
+}
+
void
SMESH_ActorDef::
RemoveAllClippingPlanes()
{
+ myPlaneCollection->RemoveAllItems();
myImplicitBoolean->GetFunction()->RemoveAllItems();
myImplicitBoolean->GetFunction()->Modified(); // VTK bug
myCippingPlaneCont.clear();
return myCippingPlaneCont.size();
}
-vtkPlane*
+vtkPlane*
SMESH_ActorDef::
GetClippingPlane(vtkIdType theID)
{
myScalarBarActor->SetOrientationToVertical();
- vtkFloatingPointType aXVal = horiz ? 0.20 : 0.01;
+ double aXVal = horiz ? 0.20 : 0.01;
if( mgr->hasValue( "SMESH", name + "x" ) )
aXVal = mgr->doubleValue( "SMESH", name + "x", aXVal );
- vtkFloatingPointType aYVal = horiz ? 0.01 : 0.1;
+ double aYVal = horiz ? 0.01 : 0.1;
if( mgr->hasValue( "SMESH", name + "y" ) )
aYVal = mgr->doubleValue( "SMESH", name + "y", aYVal );
myScalarBarActor->SetPosition( aXVal, aYVal );
- vtkFloatingPointType aWVal = horiz ? 0.60 : 0.10;
+ double aWVal = horiz ? 0.60 : 0.10;
if( mgr->hasValue( "SMESH", name + "width" ) )
aWVal = mgr->doubleValue( "SMESH", name + "width", aWVal );
myScalarBarActor->SetWidth( aWVal );
- vtkFloatingPointType aHVal = horiz ? 0.12 : 0.80;
+ double aHVal = horiz ? 0.12 : 0.80;
if( mgr->hasValue( "SMESH", name + "height" ) )
aHVal = mgr->doubleValue( "SMESH", name + "height", aHVal );
myScalarBarActor->SetHeight( aHVal );
int coloringType = mgr->integerValue("SMESH", "distribution_coloring_type", 0);
myScalarBarActor->SetDistributionColoringType(coloringType);
-
+
QColor distributionColor = mgr->colorValue("SMESH", "distribution_color",
QColor(255, 255, 255));
double rgb[3];
rgb[2]= distributionColor.blue()/255.;
myScalarBarActor->SetDistributionColor(rgb);
-
+
}
void SMESH_ActorDef::UpdateDistribution()
elemIds.push_back( (*e)->GetID());
vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
double * range = lookupTable->GetRange();
- fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds, range);
+ bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10;
+ fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds, range, isLogarithmic);
myScalarBarActor->SetDistribution(nbEvents);
}
}
if(my2dHistogram)
my2dHistogram->clearAllPoints();
-
+
if(SMESH::Controls::NumericalFunctor* fun =
dynamic_cast<SMESH::Controls::NumericalFunctor*>(myFunctor.get()))
{
-
+
if(!my2dHistogram) {
my2dHistogram = new SPlot2d_Histogram();
Handle(SALOME_InteractiveObject) anIO = new SALOME_InteractiveObject(getIO()->getEntry(),"SMESH",getName());
my2dHistogram->setIO(anIO);
}
-
+
int nbIntervals = myScalarBarActor->GetMaximumNumberOfColors();
std::vector<int> nbEvents;
std::vector<double> funValues;
if ( ! dynamic_cast<SMESH_MeshObj*>(myVisualObj.get()))
dynamic_cast<SMESH_VisualObjDef*>(myVisualObj.get())->GetEntities( fun->GetType(), elems );
std::vector<int> elemIds;
-
+
for ( SMESH_VisualObjDef::TEntityList::iterator e = elems.begin(); e != elems.end(); ++e)
elemIds.push_back( (*e)->GetID());
vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
double * range = lookupTable->GetRange();
- fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds, range);
+ bool isLogarithmic = lookupTable->GetScale() == VTK_SCALE_LOG10;
+ fun->GetHistogram(nbIntervals, nbEvents, funValues, elemIds, range, isLogarithmic);
- for ( int i = 0; i < std::min( nbEvents.size(), funValues.size() -1 ); i++ )
+ for ( int i = 0; i < std::min( nbEvents.size(), funValues.size() -1 ); i++ )
my2dHistogram->addPoint(funValues[i] + (funValues[i+1] - funValues[i])/2.0, static_cast<double>(nbEvents[i]));
if(funValues.size() >= 2)
my2dHistogram->setWidth((funValues[1] - funValues[0]) * 0.8) ;
}
-
+
//Color of the histogram
if(myScalarBarActor->GetDistributionColoringType() == SMESH_MULTICOLOR_TYPE)
my2dHistogram->setAutoAssign(true);
my2dHistogram->setColor(aColor);
}
-
+
return my2dHistogram;
}
#endif