-// SALOME OBJECT : implementation of interactive object visualization for OCC and VTK viewers
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// File : SALOME_InteractiveObject.cxx
-// Author : Nicolas REJNERI
-// Module : SALOME
-// $Header$
-//using namespace std;
/*!
\class SALOME_InteractiveObject SALOME_InteractiveObject.hxx
\brief ...
*/
-#include "SALOME_InteractiveObject.ixx"
+#include "SALOME_InteractiveObject.hxx"
-SALOME_InteractiveObject::SALOME_InteractiveObject()
+IMPLEMENT_STANDARD_RTTIEXT(SALOME_InteractiveObject, Standard_Transient)
+
+/*!
+ Default constructor
+*/
+SALOME_InteractiveObject::SALOME_InteractiveObject():
+ myEntry(""),
+ myName(""),
+ myComponentDataType(""),
+ myReference("")
{
- myEntry = "";
- myName = "";
- myComponentDataType = "";
- myReference = "";
}
+/*!
+ Constructor
+ \param anEntry - entry of object
+ \param aComponentDataType - component data type name
+ \param aName - name of object
+*/
SALOME_InteractiveObject::SALOME_InteractiveObject(const char* anEntry,
- const char* aComponentDataType,
- const char* aName):
+ const char* aComponentDataType,
+ const char* aName):
myEntry(anEntry),
myName(aName),
myComponentDataType(aComponentDataType),
myReference("")
{}
-void SALOME_InteractiveObject::setEntry(const char* anEntry){
+/*!
+ Destructor
+*/
+SALOME_InteractiveObject::~SALOME_InteractiveObject()
+{
+}
+
+/*!
+ Sets entry
+ \param anEntry - new entry of object
+*/
+void SALOME_InteractiveObject::setEntry(const char* anEntry)
+{
myEntry = anEntry;
}
-const char* SALOME_InteractiveObject::getEntry(){
+/*!
+ \return entry
+*/
+const char* SALOME_InteractiveObject::getEntry()
+{
return myEntry.c_str();
}
-void SALOME_InteractiveObject::setComponentDataType(const char* aComponentDataType){
+/*!
+ Sets component data type
+ \param aComponentDataType - component data type name
+*/
+void SALOME_InteractiveObject::setComponentDataType(const char* aComponentDataType)
+{
myComponentDataType = aComponentDataType;
}
-const char* SALOME_InteractiveObject::getComponentDataType(){
+/*!
+ \return component data type
+*/
+const char* SALOME_InteractiveObject::getComponentDataType()
+{
return myComponentDataType.c_str();
}
-void SALOME_InteractiveObject::setName(const char* aName){
+/*!
+ Sets name
+ \param aName - new name of object
+*/
+void SALOME_InteractiveObject::setName(const char* aName)
+{
myName = aName;
}
-const char* SALOME_InteractiveObject::getName(){
+/*!
+ \return name
+*/
+const char* SALOME_InteractiveObject::getName()
+{
return myName.c_str();
}
-Standard_Boolean SALOME_InteractiveObject::hasEntry(){
+/*!
+ \return true if entry isn't empty
+*/
+Standard_Boolean SALOME_InteractiveObject::hasEntry()
+{
return myEntry != "";
}
-Standard_Boolean SALOME_InteractiveObject::isSame(const Handle(SALOME_InteractiveObject)& anIO ){
- if ( anIO->hasEntry() && this->hasEntry() ) {
- if ( myEntry == anIO->getEntry() )
- return Standard_True;
- }
-
- return Standard_False;
+/*!
+ \return true if objects have same entries
+ \param anIO - other object
+*/
+Standard_Boolean SALOME_InteractiveObject::isSame(const Handle(SALOME_InteractiveObject)& anIO )
+{
+ Standard_Boolean r = Standard_False;
+ if ( anIO->hasEntry() && this->hasEntry() )
+ r = myEntry == anIO->getEntry();
+ return r;
}
-Standard_Boolean SALOME_InteractiveObject::isComponentType(const char* ComponentDataType){
- if ( myComponentDataType == ComponentDataType )
- return Standard_True;
- else
- return Standard_False;
+/*!
+ \return true if component data types are same
+ \param ComponentDataType - component data type to be checked
+*/
+Standard_Boolean SALOME_InteractiveObject::isComponentType(const char* ComponentDataType)
+{
+ return myComponentDataType == ComponentDataType;
}
+/*!
+ \return true if object has reference
+*/
Standard_Boolean SALOME_InteractiveObject::hasReference()
{
return myReference != "";
}
+/*!
+ \return reference
+*/
const char* SALOME_InteractiveObject::getReference()
{
return myReference.c_str();
}
+/*!
+ Sets reference
+ \param aReference - new reference
+*/
void SALOME_InteractiveObject::setReference(const char* aReference)
{
myReference = aReference;
}
+
+/*!
+ Compare two objects
+ \param anIO1 - first object to compare
+ \param anIO1 - second object to compare
+*/
+Standard_Boolean IsEqual(const Handle(SALOME_InteractiveObject)& anIO1,
+ const Handle(SALOME_InteractiveObject)& anIO2)
+{
+ return anIO1->isSame( anIO2 );
+}