-// GEOM OBJECT : interactive object for Geometry entities visualization
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// GEOM OBJECT : interactive object for Geometry entities visualization
// File : GEOM_OCCReader.h
// Author : Christophe ATTANASIO
// Module : GEOM
// $Header$
-
+//
#include "GEOM_OCCReader.h"
// VTK Includes
#include <vtkObjectFactory.h>
#include <vtkPolyData.h>
-#include <vtkPolyDataMapper.h>
-#include <vtkMergePoints.h>
-
-#include <vtkTransform.h>
-#include <vtkMatrix4x4.h>
// OpenCASCADE Includes
-#include <BRepAdaptor_Surface.hxx>
#include <TopExp_Explorer.hxx>
-#include <BRepMesh_IncrementalMesh.hxx>
#include <Poly_Triangulation.hxx>
#include <Poly_Polygon3D.hxx>
-#include <BRep_Tool.hxx>
+#include <Poly_PolygonOnTriangulation.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Edge.hxx>
-#include <TopoDS_Wire.hxx>
-#include <BRepBndLib.hxx>
-#include <TopoDS.hxx>
#include <TopAbs.hxx>
#include <Precision.hxx>
#include <BRepTools.hxx>
#include <Geom2d_Line.hxx>
#include <Geom2d_TrimmedCurve.hxx>
#include <HatchGen_Domain.hxx>
-#include <GeomAbs_IsoType.hxx>
-#include <Precision.hxx>
#include <TopAbs_ShapeEnum.hxx>
-#include <TopExp_Explorer.hxx>
-#include <TopoDS.hxx>
-#include <TopoDS_Edge.hxx>
#include <gp_Dir2d.hxx>
#include <gp_Pnt2d.hxx>
#include <TColStd_Array1OfInteger.hxx>
coord[0] = P.X(); coord[1] = P.Y(); coord[2] = P.Z();
Standard_Integer NewVTKpoint = Pts->InsertNextPoint(coord);
- int pts[2];
+ vtkIdType pts[2];
pts[0] = lastVTKpoint;
pts[1] = NewVTKpoint;
aP2 = theNodesP(nbnodes);
float coord[3];
- int pts[2];
+ vtkIdType pts[2];
for(int j=1;j<nbnodes;j++) {
gp_Pnt pt1 = theNodesP(j);
aP2 = theNodesPoly(nbnodes);
float coord[3];
- int pts[2];
+ vtkIdType pts[2];
for(int j=1;j<nbnodes;j++) {
Standard_Integer id1 = Nodesidx(j);
int ptPrev = 0;
int ptCur = 0;
- int pts[2];
+ vtkIdType pts[2];
int NbPoints = 15;
for (int i = 1; i <= NbPoints; i++, ptPrev = ptCur)
const TColgp_Array1OfPnt& theNodes = T->Nodes();
float coord[3];
- int pts[2];
+ vtkIdType pts[2];
// PUSH NODES
Standard_Integer id1 = Nodesidx(i);
Standard_Integer id2 = Nodesidx(i+1);
- int pts[2];
+ vtkIdType pts[2];
pts[0] = id1-1; pts[1] = id2-1;
// insert line (pt1,pt2)
gp_Pnt P = BRep_Tool::Pnt( aVertex );
float delta = 1, coord[3];
- int pts[2];
+ vtkIdType pts[2];
// insert pt
ZERO_COORD; coord[0] = +delta;
pts[0] = Pts->InsertNextPoint(coord);
Standard_Integer N1,N2,N3;
Triangles(i).Get(N1,N2,N3);
- int pts[3];
+ vtkIdType pts[3];
pts[0] = N1-1; pts[1] = N2-1; pts[2] = N3-1;
Cells->InsertNextCell(3,pts);