edgeTransf = aEdgeLoc.Transformation();
}
+ gp_Pnt aP1, aP2;
+
Standard_Integer nbnodes;
if (aEdgePoly.IsNull()) {
nbnodes = P->NbNodes();
const TColgp_Array1OfPnt& theNodesP = P->Nodes();
+ aP1 = theNodesP(1);
+ aP2 = theNodesP(nbnodes);
+
float coord[3];
int pts[2];
-
+
for(int j=1;j<nbnodes;j++) {
gp_Pnt pt1 = theNodesP(j);
gp_Pnt pt2 = theNodesP(j+1);
const TColStd_Array1OfInteger& Nodesidx = aEdgePoly->Nodes();
const TColgp_Array1OfPnt& theNodesPoly = T->Nodes();
+ aP1 = theNodesPoly(1);
+ aP2 = theNodesPoly(nbnodes);
+
float coord[3];
int pts[2];
Cells->InsertNextCell(2,pts);
}
}
+
+ // vector representation has an arrow on its end
+ if (myIsVector)
+ {
+ if (!isidtrsf) {
+ // apply edge transformation
+ aP1.Transform(edgeTransf);
+ aP2.Transform(edgeTransf);
+ }
+
+ // draw an arrow
+ gp_Vec aDirVec (aP1, aP2);
+ Standard_Real aDist = aDirVec.Magnitude();
+ if (aDist < gp::Resolution()) return;
+ gp_Dir aDirection (aDirVec);
+
+ Standard_Real anAngle = PI/180.*5.;
+ Standard_Real aLength = aDist/10.;
+
+ Standard_Real dx,dy,dz;
+ aDirection.Coord(dx,dy,dz);
+
+ // Pointe de la fleche
+ Standard_Real xo,yo,zo;
+ aP2.Coord(xo,yo,zo);
+
+ // Centre du cercle base de la fleche
+ gp_XYZ aPc = aP2.XYZ() - aDirection.XYZ() * aLength;
+
+ // Construction d'un repere i,j pour le cercle
+ gp_Dir aDirN;
+ if (Abs(dx) <= Abs(dy) && Abs(dx) <= Abs(dz)) aDirN = gp::DX();
+ else if (Abs(dy) <= Abs(dz) && Abs(dy) <= Abs(dx)) aDirN = gp::DY();
+ else aDirN = gp::DZ();
+
+ gp_Dir aDirI = aDirection ^ aDirN;
+ gp_Dir aDirJ = aDirection ^ aDirI;
+
+ // Add points and segments, composing the arrow
+ Standard_Real cosinus, sinus, Tg = tan(anAngle);
+
+ float coord[3];
+ coord[0] = xo; coord[1] = yo; coord[2] = zo;
+
+ int ptLoc = Pts->InsertNextPoint(coord);
+ int ptFirst = 0;
+ int ptPrev = 0;
+ int ptCur = 0;
+
+ int pts[2];
+
+ int NbPoints = 15;
+ for (int i = 1; i <= NbPoints; i++, ptPrev = ptCur)
+ {
+ cosinus = cos(2. * PI / NbPoints * (i-1));
+ sinus = sin(2. * PI / NbPoints * (i-1));
+
+ gp_XYZ aP = aPc + (aDirI.XYZ() * cosinus + aDirJ.XYZ() * sinus) * aLength * Tg;
+ coord[0] = aP.X();
+ coord[1] = aP.Y();
+ coord[2] = aP.Z();
+
+ // insert pts
+ ptCur = Pts->InsertNextPoint(coord);
+ pts[0] = ptCur;
+
+ if (i == 1) {
+ ptFirst = ptCur;
+ }
+ else {
+ // insert line (ptCur,ptPrev)
+ pts[1] = ptPrev;
+ Cells->InsertNextCell(2,pts);
+ }
+
+ // insert line (ptCur,ptLoc)
+ pts[1] = ptLoc;
+ Cells->InsertNextCell(2,pts);
+ }
+
+ // insert line (ptCur,ptFirst)
+ pts[0] = ptCur;
+ pts[1] = ptFirst;
+ Cells->InsertNextCell(2,pts);
+ }
}
/* Standard_Integer nbnodes = aEdgePoly->NbNodes();
amode = thenewmode;
}
-void GEOM_OCCReader::setTopo(const TopoDS_Shape& aShape) {
+void GEOM_OCCReader::setTopo(const TopoDS_Shape& aShape, bool isVector) {
myShape = aShape;
+ myIsVector = isVector;
}
void GEOM_OCCReader::setForceUpdate(Standard_Boolean bol) {