// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// GEOM OBJECT : interactive object for Geometry entities visualization
-// File : GEOM_InteractiveObject.cxx
-// Author : Christophe ATTANASIO
-// Module : GEOM
-//
/*!
\class GEOM_InteractiveObject GEOM_InteractiveObject.hxx
\brief ....
*/
-#include "GEOM_InteractiveObject.ixx"
+#include "GEOM_InteractiveObject.hxx"
+
+IMPLEMENT_STANDARD_HANDLE (GEOM_InteractiveObject, SALOME_InteractiveObject)
+IMPLEMENT_STANDARD_RTTIEXT(GEOM_InteractiveObject, SALOME_InteractiveObject)
GEOM_InteractiveObject::GEOM_InteractiveObject()
: SALOME_InteractiveObject()
myFatherIOR = aFatherIOR;
}
-const char* GEOM_InteractiveObject::getIOR(){
+GEOM_InteractiveObject::~GEOM_InteractiveObject()
+{
+}
+
+const char* GEOM_InteractiveObject::getIOR()
+{
return myIOR.c_str();
}
-const char* GEOM_InteractiveObject::getFatherIOR(){
+const char* GEOM_InteractiveObject::getFatherIOR()
+{
return myFatherIOR.c_str();
}
-Standard_Boolean GEOM_InteractiveObject::isSame(const Handle(SALOME_InteractiveObject)& anIO ){
+Standard_Boolean GEOM_InteractiveObject::isSame(const Handle(SALOME_InteractiveObject)& anIO )
+{
if ( anIO->hasEntry() && this->hasEntry() ) {
if ( myEntry == anIO->getEntry() )
return Standard_True;