{
// Shading like default OCC material
FaceProp->SetRepresentationToSurface();
- FaceProp->SetInterpolation(1);
+ FaceProp->SetInterpolationToGouraud();
FaceProp->SetAmbient(1.0);
FaceProp->SetDiffuse(1.0);
FaceProp->SetSpecular(0.4);
// Wireframe for Preview edge
EdgePVProp->SetRepresentationToWireframe();
- EdgePVProp->SetAmbientColor(0, 1, 1);
- EdgePVProp->SetDiffuseColor(0, 1, 1);
- EdgePVProp->SetSpecularColor(0, 1, 1);
+ EdgePVProp->SetAmbientColor(1, 1, 0);
+ EdgePVProp->SetDiffuseColor(1, 1, 0);
+ EdgePVProp->SetSpecularColor(1, 1, 0);
// Wireframe for vertex
VertexProp->SetRepresentationToWireframe();