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Update GUI documentation for bugs 16559
[modules/geom.git] / src / OBJECT / GEOM_AssemblyBuilder.cxx
index b4d94c841d0f1a62d5522d6c98a1388099b3c2ff..58c853cead631e64c8fb659a84844a381b81da71 100644 (file)
@@ -70,7 +70,7 @@ void GEOM_AssemblyBuilder::InitProperties(vtkProperty* IsoProp,
                                          vtkProperty* VertexProp,
                                          vtkProperty* IsoPVProp,
                                          vtkProperty* EdgePVProp,
-                                         vtkProperty* VertexPVProp)
+                                         vtkProperty* VertexPVProp)
 {
   // Shading like default OCC material
   FaceProp->SetRepresentationToSurface();
@@ -174,6 +174,7 @@ void GEOM_AssemblyBuilder::MeshShape(const TopoDS_Shape myShape,
       // Compute default deflection
       Bnd_Box B;
       BRepBndLib::Add(myShape, B);
+      if ( B.IsVoid() ) return; // NPAL15983 (Bug when displaying empty groups) 
       Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
       B.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
       deflection = MAX3( aXmax-aXmin , aYmax-aYmin , aZmax-aZmin) * 0.001 *4;
@@ -185,21 +186,43 @@ void GEOM_AssemblyBuilder::MeshShape(const TopoDS_Shape myShape,
 
 
 vtkActorCollection* GEOM_AssemblyBuilder::BuildActors(const TopoDS_Shape& myShape,
-                                                         Standard_Real deflection,
-                                                         Standard_Integer mode,
-                                                         Standard_Boolean forced) {
+                                                      Standard_Real    deflection,
+                                                      Standard_Integer mode,
+                                                      Standard_Boolean forced,
+                                                      Standard_Boolean isVector)
+{
+  /*
+  vtkProperty* IsoProp = vtkProperty::New();
+  vtkProperty* FaceProp = vtkProperty::New();
+  vtkProperty* EdgeFProp = vtkProperty::New();
+  vtkProperty* EdgeSProp = vtkProperty::New();
+  vtkProperty* EdgeIProp = vtkProperty::New();
+  vtkProperty* VertexProp = vtkProperty::New();
+  vtkProperty* IsoPVProp = vtkProperty::New();
+  vtkProperty* EdgePVProp = vtkProperty::New();
+  vtkProperty* VertexPVProp = vtkProperty::New();
+  InitProperties(IsoProp,FaceProp,EdgeFProp,EdgeSProp,EdgeIProp,VertexProp,IsoPVProp,EdgePVProp,VertexPVProp);
+  */
 
   vtkActorCollection* AISActors = vtkActorCollection::New();
+  MeshShape(myShape,deflection,forced);
+  GEOM_Actor* aGeomActor = GEOM_Actor::New();
+  aGeomActor->SetShape(myShape,(float)deflection,false);
+  AISActors->AddItem(aGeomActor);
 
+  aGeomActor->Delete();
+  
+  /*
   if(myShape.ShapeType() == TopAbs_COMPOUND) {
     TopoDS_Iterator anItr(myShape);
     for(; anItr.More(); anItr.Next()) {
-      vtkActorCollection* theActors = GEOM_AssemblyBuilder::BuildActors(anItr.Value(), deflection, mode, forced);
+      vtkActorCollection* theActors =
+        GEOM_AssemblyBuilder::BuildActors(anItr.Value(), deflection, mode, forced);
       theActors->InitTraversal();
       vtkActor* anActor = (vtkActor*)theActors->GetNextActor();
       while(!(anActor==NULL)) {
-       AISActors->AddItem(anActor);
-       anActor = (vtkActor*)theActors->GetNextActor();
+        AISActors->AddItem(anActor);
+        anActor = (vtkActor*)theActors->GetNextActor();
       }
     }
   }
@@ -301,7 +324,7 @@ vtkActorCollection* GEOM_AssemblyBuilder::BuildActors(const TopoDS_Shape& myShap
     }
   } else if ( myShape.ShapeType() == TopAbs_EDGE ) { // EDGE Actor
     GEOM_Actor* EdgeActor = GEOM_Actor::New();
-    EdgeActor->setInputShape(myShape,deflection,mode);
+    EdgeActor->setInputShape(myShape,deflection,mode,isVector);
     EdgeActor->SetShadingProperty(EdgeIProp);
     EdgeActor->SetWireframeProperty(EdgeIProp);
     EdgeActor->SetPreviewProperty(EdgePVProp);
@@ -317,6 +340,8 @@ vtkActorCollection* GEOM_AssemblyBuilder::BuildActors(const TopoDS_Shape& myShap
     AISActors->AddItem(VertexActor);
   
   } 
+  */
+  
   
   return AISActors;
 
@@ -335,8 +360,7 @@ vtkAssembly*  GEOM_AssemblyBuilder::BuildAssembly(const TopoDS_Shape& myShape,
   // Create a new vtkAssembly
 
   vtkAssembly* myVTKShape = vtkAssembly::New();
-
-
+  /*
   // Create graphics properties
 
   vtkProperty* IsoProp = vtkProperty::New();
@@ -415,6 +439,8 @@ vtkAssembly*  GEOM_AssemblyBuilder::BuildAssembly(const TopoDS_Shape& myShape,
     }
     myVTKShape->AddPart(myFaceAssembly);
   }
+
+  */
   
   return myVTKShape;