vtkProperty* VertexProp,
vtkProperty* IsoPVProp,
vtkProperty* EdgePVProp,
- vtkProperty* VertexPVProp)
+ vtkProperty* VertexPVProp)
{
// Shading like default OCC material
FaceProp->SetRepresentationToSurface();
// Compute default deflection
Bnd_Box B;
BRepBndLib::Add(myShape, B);
+ if ( B.IsVoid() ) return; // NPAL15983 (Bug when displaying empty groups)
Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
B.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
deflection = MAX3( aXmax-aXmin , aYmax-aYmin , aZmax-aZmin) * 0.001 *4;
vtkActorCollection* GEOM_AssemblyBuilder::BuildActors(const TopoDS_Shape& myShape,
- Standard_Real deflection,
- Standard_Integer mode,
- Standard_Boolean forced) {
+ Standard_Real deflection,
+ Standard_Integer mode,
+ Standard_Boolean forced,
+ Standard_Boolean isVector)
+{
+ /*
+ vtkProperty* IsoProp = vtkProperty::New();
+ vtkProperty* FaceProp = vtkProperty::New();
+ vtkProperty* EdgeFProp = vtkProperty::New();
+ vtkProperty* EdgeSProp = vtkProperty::New();
+ vtkProperty* EdgeIProp = vtkProperty::New();
+ vtkProperty* VertexProp = vtkProperty::New();
+ vtkProperty* IsoPVProp = vtkProperty::New();
+ vtkProperty* EdgePVProp = vtkProperty::New();
+ vtkProperty* VertexPVProp = vtkProperty::New();
+ InitProperties(IsoProp,FaceProp,EdgeFProp,EdgeSProp,EdgeIProp,VertexProp,IsoPVProp,EdgePVProp,VertexPVProp);
+ */
vtkActorCollection* AISActors = vtkActorCollection::New();
+ MeshShape(myShape,deflection,forced);
+ GEOM_Actor* aGeomActor = GEOM_Actor::New();
+ aGeomActor->SetShape(myShape,(float)deflection,false);
+ AISActors->AddItem(aGeomActor);
+ aGeomActor->Delete();
+
+ /*
if(myShape.ShapeType() == TopAbs_COMPOUND) {
TopoDS_Iterator anItr(myShape);
for(; anItr.More(); anItr.Next()) {
- vtkActorCollection* theActors = GEOM_AssemblyBuilder::BuildActors(anItr.Value(), deflection, mode, forced);
+ vtkActorCollection* theActors =
+ GEOM_AssemblyBuilder::BuildActors(anItr.Value(), deflection, mode, forced);
theActors->InitTraversal();
vtkActor* anActor = (vtkActor*)theActors->GetNextActor();
while(!(anActor==NULL)) {
- AISActors->AddItem(anActor);
- anActor = (vtkActor*)theActors->GetNextActor();
+ AISActors->AddItem(anActor);
+ anActor = (vtkActor*)theActors->GetNextActor();
}
}
}
}
} else if ( myShape.ShapeType() == TopAbs_EDGE ) { // EDGE Actor
GEOM_Actor* EdgeActor = GEOM_Actor::New();
- EdgeActor->setInputShape(myShape,deflection,mode);
+ EdgeActor->setInputShape(myShape,deflection,mode,isVector);
EdgeActor->SetShadingProperty(EdgeIProp);
EdgeActor->SetWireframeProperty(EdgeIProp);
EdgeActor->SetPreviewProperty(EdgePVProp);
AISActors->AddItem(VertexActor);
}
+ */
+
return AISActors;
// Create a new vtkAssembly
vtkAssembly* myVTKShape = vtkAssembly::New();
-
-
+ /*
// Create graphics properties
vtkProperty* IsoProp = vtkProperty::New();
}
myVTKShape->AddPart(myFaceAssembly);
}
+
+ */
return myVTKShape;