static GEOM_Actor* New();
void SetShape(const TopoDS_Shape& theShape,
- float theDeflection,
+ double theDeflection,
bool theIsVector = false);
- void SetDeflection(float theDeflection);
- float GetDeflection() const{ return myDeflection;}
+ void SetDeflection(double theDeflection);
+ double GetDeflection() const{ return myDeflection;}
void AddToRender(vtkRenderer* theRenderer);
void RemoveFromRender(vtkRenderer* theRenderer);
vtkProperty* GetSharedEdgeProperty();
vtkProperty* GetFaceEdgeProperty();
- void setDeflection(double adef);
virtual void setDisplayMode(int thenewmode);
// Description:
const TopoDS_Shape& getTopo();
void setInputShape(const TopoDS_Shape& ashape, double adef1,
int imode, bool isVector = false);
- double getDeflection();
double isVector();
// SubShape
TopoDS_Shape myShape;
bool isOnlyVertex;
- float myDeflection;
+ double myDeflection;
bool myIsForced;
// EDisplayMode myDisplayMode;