-// GEOM OBJECT : interactive object for Geometry entities visualization
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
+// GEOM OBJECT : interactive object for Geometry entities visualization
// File : GEOM_Actor.h
// Author : Christophe ATTANASIO
// Module : GEOM
// $Header$
-
+//
#ifndef GEOM_ACTOR_H
#define GEOM_ACTOR_H
#include "GEOM_OBJECT_defs.hxx"
+#include "GEOM_SmartPtr.h"
-#include "SALOME_Actor.h"
+#include <SALOME_Actor.h>
#include <TopoDS_Shape.hxx>
-
-#include "GEOM_SmartPtr.h"
#include <vtkSmartPointer.h>
+class vtkCamera;
+
class GEOM_VertexSource;
typedef GEOM_SmartPtr<GEOM_VertexSource> PVertexSource;
class GEOM_ShadingFace;
typedef GEOM_SmartPtr<GEOM_ShadingFace> PSFaceSource;
-#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
class vtkRenderer;
class vtkAppendPolyData;
static GEOM_Actor* New();
void SetShape(const TopoDS_Shape& theShape,
- float theDeflection,
- bool theIsRelative,
- bool theIsVector = false);
+ float theDeflection,
+ bool theIsVector = false);
- void SetDeflection(float theDeflection, bool theIsRelative);
+ void SetDeflection(float theDeflection);
float GetDeflection() const{ return myDeflection;}
- bool GetIsRelative() const{ return myIsRelative;}
void AddToRender(vtkRenderer* theRenderer);
void RemoveFromRender(vtkRenderer* theRenderer);
- enum EDisplayMode{ eWireframe, eShading};
+ enum EDisplayMode{ eWireframe, eShading, eShadingWithEdges = eShading + 2 };
/* void SetDisplayMode(EDisplayMode theMode); */
/* EDisplayMode GetDisplayMode() const { return myDisplayMode;} */
void SetWireframeProperty(vtkProperty* Prop);
void SetShadingProperty(vtkProperty* Prop);
+ vtkProperty* GetWireframeProperty();
+ vtkProperty* GetShadingProperty();
+
void setDeflection(double adef);
virtual void setDisplayMode(int thenewmode);
void ReleaseGraphicsResources(vtkWindow *);
const TopoDS_Shape& getTopo();
void setInputShape(const TopoDS_Shape& ashape, double adef1,
- int imode, bool isVector = false);
+ int imode, bool isVector = false);
double getDeflection();
double isVector();
void SetColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
void GetColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b);
- virtual bool IsInfinite();
+ // Material
+ void SetMaterial(std::vector<vtkProperty*> theProps);
+ vtkProperty* GetMaterial();
+
+ virtual bool IsInfinitive();
// overloaded functions
//! To map current selection to VTK representation
virtual
bool
PreHighlight(vtkInteractorStyle* theInteractorStyle,
- SVTK_SelectionEvent* theSelectionEvent,
- bool theIsHighlight);
+ SVTK_SelectionEvent* theSelectionEvent,
+ bool theIsHighlight);
//! To process highlight (called from #SVTK_InteractorStyle)
virtual
bool
Highlight(vtkInteractorStyle* theInteractorStyle,
- SVTK_SelectionEvent* theSelectionEvent,
- bool theIsHighlight);
+ SVTK_SelectionEvent* theSelectionEvent,
+ bool theIsHighlight);
//! Visibility management
virtual
virtual
void
GetNbIsos(int &theNbU,int &theNbV);
+
+ virtual
+ void SetIsosWidth(const int width);
-protected:
- void SetShape(const TopoDS_Shape& theShape,
- const TopTools_IndexedDataMapOfShapeListOfShape& theEdgeMap,
- bool theIsVector = false);
+ int GetIsosWidth() const;
+ virtual void SetWidth(const int width);
+
+ int GetWidth() const;
+
+ //! Vector mode management
+ virtual
+ void
+ SetVectorMode(const bool theMode);
+
+ virtual
+ bool
+ GetVectorMode();
+
+ //! Edges in shading color management
+ void SetEdgesInShadingColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b);
+
+ void
+ StoreIsoNumbers();
+
+ void
+ RestoreIsoNumbers();
+
+ void
+ ResetIsoNumbers();
+
+protected:
void SetModified();
void GetMatrix(vtkCamera* theCam, vtkMatrix4x4 *result);
+ void StoreBoundaryColors();
+ void RestoreBoundaryColors();
+
GEOM_Actor();
~GEOM_Actor();
private:
TopoDS_Shape myShape;
int myNbIsos[2];
+ bool isOnlyVertex;
float myDeflection;
- bool myIsRelative;
bool myIsForced;
// EDisplayMode myDisplayMode;
bool myIsSelected;
+ bool myVectorMode;
PDeviceActor myVertexActor;
PVertexSource myVertexSource;
vtkSmartPointer<vtkProperty> myShadingFaceProp;
PAppendFilter myAppendFilter;
- PPolyDataMapper myPolyDataMapper;
+ PPolyGeomPainterDataMapper myPolyDataMapper;
virtual void SetMapper(vtkMapper*);
GEOM_Actor(const GEOM_Actor&);
void operator=(const GEOM_Actor&);
+
+ vtkFloatingPointType myEdgesInWireframeColor[3];
+ vtkFloatingPointType myEdgesInShadingColor[3];
};
#endif //GEOM_ACTOR_H
+
+