void ReleaseGraphicsResources(vtkWindow *);
const TopoDS_Shape& getTopo();
- void setInputShape(const TopoDS_Shape& ashape,double adef1,int imode);
+ void setInputShape(const TopoDS_Shape& ashape, double adef1,
+ int imode, bool isVector = false);
double getDeflection();
void setDeflection(double adefl);
+ double isVector() { return myIsVector; }
+
// SubShape
void SubShapeOn();
void SubShapeOff();
TopoDS_Shape myShape;
double deflection;
+ bool myIsVector;
vtkMapper* ShadingMapper;
vtkMapper* WireframeMapper;