bool
GetVectorMode();
+ //! Vertices mode management
+ virtual
+ void
+ SetVerticesMode(const bool theMode);
+
+ virtual
+ bool
+ GetVerticesMode();
+
protected:
void SetModified();
// EDisplayMode myDisplayMode;
bool myIsSelected;
bool myVectorMode;
+ bool myVerticesMode;
PDeviceActor myVertexActor;
PVertexSource myVertexSource;