#include "SALOME_InteractiveObject.hxx"
-//vtkStandardNewMacro(GEOM_Actor);
+//vtkStandardNewMacro(GEOM_Actor)
#ifndef MYDEBUG
//#define MYDEBUG
return myShape;
}
-void GEOM_Actor::setInputShape(const TopoDS_Shape& ashape, double adef1,
- int imode, bool isVector)
+void GEOM_Actor::setInputShape(const TopoDS_Shape& /*ashape*/, double /*adef1*/,
+ int /*imode*/, bool /*isVector*/)
{
#ifdef MYDEBUG
MESSAGE ( "GEOM_Actor::setInputShape" );
*/
bool
GEOM_Actor
-::PreHighlight(vtkInteractorStyle *theInteractorStyle,
+::PreHighlight(vtkInteractorStyle* /*theInteractorStyle*/,
SVTK_SelectionEvent* theSelectionEvent,
bool theIsHighlight)
{