\class GEOM_Actor GEOM_Actor.h
\brief This class allows to display an OpenCASCADE CAD model in a VTK viewer.
*/
-
-#include "GEOM_Actor.h"
-
-#include <vtkObjectFactory.h>
-#include <vtkPolyData.h>
-#include <vtkPolyDataMapper.h>
-#include <vtkPolyDataNormals.h>
-
+#include "GEOM_Actor.h"
+
+#include "GEOM_DeviceActor.h"
+#include "GEOM_VertexSource.h"
+#include "GEOM_EdgeSource.h"
+#include "GEOM_WireframeFace.h"
+#include "GEOM_ShadingFace.h"
+#include "SVTK_Actor.h"
+
+#include <vtkObjectFactory.h>
+#include <vtkRenderer.h>
+#include <vtkProperty.h>
+#include <vtkPointPicker.h>
+#include <vtkCellPicker.h>
+
+#include <TopAbs_ShapeEnum.hxx>
+#include <TopExp_Explorer.hxx>
+#include <Poly_Triangulation.hxx>
+#include <BRepMesh_IncrementalMesh.hxx>
+#include <Bnd_Box.hxx>
+#include <TopoDS.hxx>
+#include <BRep_Tool.hxx>
+#include <BRepBndLib.hxx>
+#include <TopTools_ListOfShape.hxx>
+#include <TopoDS_Iterator.hxx>
+#include <TopExp.hxx>
+
+#include <vtkPolyDataWriter.h>
+
+#include <vtkAppendPolyData.h>
+#include <vtkPolyDataMapper.h>
+#include <vtkPolyData.h>
#include <vtkTransform.h>
#include <vtkMatrix4x4.h>
#include <vtkMath.h>
-
-#include <vtkProperty.h>
-#include <vtkRenderer.h>
#include <vtkCamera.h>
-// OpenCASCADE Includes
-#include "GEOM_OCCReader.h"
-#include <BRep_Tool.hxx>
+//vtkStandardNewMacro(GEOM_Actor);
+
+#ifndef MYDEBUG
+//#define MYDEBUG
+#endif
-using namespace std;
+GEOM_Actor::GEOM_Actor():
+ // myDisplayMode(eWireframe),
+ myIsSelected(false),
+
+ myVertexActor(GEOM_DeviceActor::New(),true),
+ myVertexSource(GEOM_VertexSource::New(),true),
+
+ myIsolatedEdgeActor(GEOM_DeviceActor::New(),true),
+ myIsolatedEdgeSource(GEOM_EdgeSource::New(),true),
+
+ myOneFaceEdgeActor(GEOM_DeviceActor::New(),true),
+ myOneFaceEdgeSource(GEOM_EdgeSource::New(),true),
+
+ mySharedEdgeActor(GEOM_DeviceActor::New(),true),
+ mySharedEdgeSource(GEOM_EdgeSource::New(),true),
+
+ myWireframeFaceActor(GEOM_DeviceActor::New(),true),
+ myWireframeFaceSource(GEOM_WireframeFace::New(),true),
+
+ myShadingFaceActor(GEOM_DeviceActor::New(),true),
+ myShadingFaceSource(GEOM_ShadingFace::New(),true),
+
+ myHighlightActor(GEOM_DeviceActor::New(),true),
+ myAppendFilter(vtkAppendPolyData::New(),true),
+ myPolyDataMapper(vtkPolyDataMapper::New(),true),
+
+ myHighlightProp(vtkProperty::New()),
+ myPreHighlightProp(vtkProperty::New()),
+ myShadingFaceProp(vtkProperty::New())
+
+{
+#ifdef MYDEBUG
+ cout <<this<< " GEOM_Actor::GEOM_Actor"<<endl;
+#endif
+
+ myPolyDataMapper->SetInput(myAppendFilter->GetOutput());
+ vtkProperty* aProperty;
+
+ myHighlightProp->SetAmbient(0.5);
+ myHighlightProp->SetDiffuse(0.3);
+ myHighlightProp->SetSpecular(0.2);
+ myHighlightProp->SetRepresentationToSurface();
+ myHighlightProp->SetAmbientColor(1, 1, 1);
+ myHighlightProp->SetDiffuseColor(1, 1, 1);
+ myHighlightProp->SetSpecularColor(0.5, 0.5, 0.5);
+ myHighlightActor->SetProperty(myHighlightProp.GetPointer());
+
+ this->myHighlightActor->SetInput(myAppendFilter->GetOutput(),false);
+
+ myPreHighlightProp->SetColor(0,1,1);
+ myPreHighlightProp->SetPointSize(SALOME_POINT_SIZE+2);
+ myPreHighlightProp->SetLineWidth(SALOME_LINE_WIDTH+1);
+ myPreHighlightProp->SetRepresentationToWireframe();
+
+ myAppendFilter->AddInput(myVertexSource->GetOutput());
+ myVertexActor->SetInput(myVertexSource->GetOutput(),false);
+ aProperty = myVertexActor->GetProperty();
+ aProperty->SetRepresentation(VTK_POINTS);
+ aProperty->SetPointSize(3);
+ aProperty->SetColor(1, 1, 0);
+
+ myAppendFilter->AddInput(myIsolatedEdgeSource->GetOutput());
+ myIsolatedEdgeActor->SetInput(myIsolatedEdgeSource->GetOutput(),false);
+ aProperty = myIsolatedEdgeActor->GetProperty();
+ aProperty->SetRepresentation(VTK_WIREFRAME);
+ aProperty->SetColor(1, 0, 0);
+
+ myAppendFilter->AddInput(myOneFaceEdgeSource->GetOutput());
+ myOneFaceEdgeActor->SetInput(myOneFaceEdgeSource->GetOutput(),false);
+ aProperty = myOneFaceEdgeActor->GetProperty();
+ aProperty->SetRepresentation(VTK_WIREFRAME);
+ aProperty->SetColor(0, 1, 0);
+
+ myAppendFilter->AddInput(mySharedEdgeSource->GetOutput());
+ mySharedEdgeActor->SetInput(mySharedEdgeSource->GetOutput(),false);
+ aProperty = mySharedEdgeActor->GetProperty();
+ aProperty->SetRepresentation(VTK_WIREFRAME);
+ aProperty->SetColor(1, 1, 0);
+
+ myAppendFilter->AddInput(myWireframeFaceSource->GetOutput());
+ myWireframeFaceActor->SetInput(myWireframeFaceSource->GetOutput(),false);
+ aProperty = myWireframeFaceActor->GetProperty();
+ aProperty->SetRepresentation(VTK_WIREFRAME);
+ aProperty->SetColor(0.5, 0.5, 0.5);
-//-------------------------------------------------------------
-// Main methods
-//-------------------------------------------------------------
+ myShadingFaceActor->SetInput(myShadingFaceSource->GetOutput(),true);
+ myShadingFaceProp->SetRepresentation(VTK_SURFACE);
+ myShadingFaceProp->SetInterpolationToGouraud();
+ myShadingFaceProp->SetAmbient(1.0);
+ myShadingFaceProp->SetDiffuse(1.0);
+ myShadingFaceProp->SetSpecular(0.4);
+ myShadingFaceProp->SetAmbientColor(0.329412, 0.223529, 0.027451);
+ myShadingFaceProp->SetDiffuseColor(0.780392, 0.568627, 0.113725);
+ myShadingFaceProp->SetSpecularColor(0.992157, 0.941176, 0.807843);
-GEOM_Actor* GEOM_Actor::New()
-{
- // First try to create the object from the vtkObjectFactory
- vtkObject* ret = vtkObjectFactory::CreateInstance("GEOM_Actor");
- if(ret)
- {
- return (GEOM_Actor*)ret;
- }
- // If the factory was unable to create the object, then create it here.
- return new GEOM_Actor;
-}
+ myShadingFaceActor->SetProperty(myShadingFaceProp.GetPointer());
+ // Toggle display mode
+ setDisplayMode(0); // WIRE FRAME
-GEOM_Actor::GEOM_Actor()
+}
+
+
+GEOM_Actor::~GEOM_Actor()
+{
+#ifdef MYDEBUG
+ cout <<this<< " ~GEOM_Actor::GEOM_Actor"<<endl;
+#endif
+ myHighlightProp->Delete();
+ myPreHighlightProp->Delete();
+ myShadingFaceProp->Delete();
+}
+
+GEOM_Actor*
+GEOM_Actor::
+New()
+{
+ GEOM_Actor* anObject = new GEOM_Actor();
+ anObject->SetMapper(anObject->myPolyDataMapper.Get());
+ return anObject;
+}
+
+
+void Write(vtkPolyData* theDataSet, const char* theFileName){
+ vtkPolyDataWriter* aWriter = vtkPolyDataWriter::New();
+ cout<<"Write - "<<theFileName<<"' : "<<theDataSet->GetNumberOfPoints()<<"; "<<theDataSet->GetNumberOfCells()<<endl;
+ aWriter->SetInput(theDataSet);
+ aWriter->SetFileName(theFileName);
+ //aWriter->Write();
+ aWriter->Delete();
+}
+
+void
+GEOM_Actor::
+SetModified()
+{
+ this->myVertexSource->Modified();
+ this->myIsolatedEdgeSource->Modified();
+ this->myOneFaceEdgeSource->Modified();
+ this->mySharedEdgeSource->Modified();
+ this->myWireframeFaceSource->Modified();
+ this->myShadingFaceSource->Modified();
+}
+
+void
+GEOM_Actor::
+SetMapper(vtkMapper* theMapper)
+{
+ SALOME_Actor::SetMapper(theMapper);
+}
+
+void
+GEOM_Actor::
+AddToRender(vtkRenderer* theRenderer)
{
- this->Device = vtkActor::New();
+ //SALOME_Actor::AddToRender(theRenderer);
+
+ theRenderer->AddActor(this);
+
+ this->myHighlightActor->AddToRender(theRenderer);
+
- this->WireframeMapper = NULL;
- this->ShadingMapper = NULL;
+ myShadingFaceActor->AddToRender(theRenderer);
+ myWireframeFaceActor->AddToRender(theRenderer);
+
+ mySharedEdgeActor->AddToRender(theRenderer);
+ myOneFaceEdgeActor->AddToRender(theRenderer);
+ myIsolatedEdgeActor->AddToRender(theRenderer);
+
+ myVertexActor->AddToRender(theRenderer);
+}
+
+void
+GEOM_Actor::
+RemoveFromRender(vtkRenderer* theRenderer)
+{
+ //SALOME_Actor::RemoveFromRender(theRenderer);
- this->ShadingProperty = NULL;
- this->WireframeProperty = NULL;
+
+ theRenderer->RemoveActor(this);
- this->deflection = 0;
- myDisplayMode = 0;
+ myHighlightActor->RemoveFromRender(theRenderer);
+ myShadingFaceActor->RemoveFromRender(theRenderer);
+ myWireframeFaceActor->RemoveFromRender(theRenderer);
+
+ mySharedEdgeActor->RemoveFromRender(theRenderer);
+ myOneFaceEdgeActor->RemoveFromRender(theRenderer);
+ myIsolatedEdgeActor->RemoveFromRender(theRenderer);
+
+ myVertexActor->RemoveFromRender(theRenderer);
+
+
+ SetSelected(false);
+ SetVisibility(false);
+}
- this->myIO = NULL;
- this->myName = "";
+void
+GEOM_Actor::
+setDisplayMode(int theMode)
+{
+#ifdef MYDEBUG
+ cout << "GEOM_Actor::SetDisplayMode = "<<theMode <<endl;
+#endif
+ VTKViewer_Actor::setDisplayMode(theMode);
+ SetVisibility(GetVisibility());
+}
+
+void
+GEOM_Actor::
+SetSelected(bool theIsSelected)
+{
+#ifdef MYDEBUG
+ cout << "GEOM_Actor::SetSelected = "<<theIsSelected <<endl;
+#endif
+
+ myIsSelected = theIsSelected;
+ SetVisibility(GetVisibility());
+}
+
+void
+GEOM_Actor::
+SetVisibility(int theVisibility)
+{
+#ifdef MYDEBUG
+ cout << "GEOM_Actor::SetVisibility = "<<theVisibility <<" myIsSelected="<< myIsSelected
+ << " theVisibility="<<theVisibility<<" myIsPreselected="<<myIsPreselected<<endl;
+#endif
+
+ SALOME_Actor::SetVisibility(theVisibility);
+
+ this->myHighlightActor->SetVisibility(theVisibility && (myIsSelected || myIsPreselected));
+
+ myShadingFaceActor->SetVisibility(theVisibility && (myDisplayMode == (int)eShading) && (!myIsSelected || !myIsPreselected));
+ myWireframeFaceActor->SetVisibility(theVisibility && (myDisplayMode ==(int)eWireframe) && !myIsSelected);
- this->HighlightProperty = NULL;
- this->myIsHighlighted = false;
+ mySharedEdgeActor->SetVisibility(theVisibility && myDisplayMode == (int)eWireframe && !myIsSelected);
+ myOneFaceEdgeActor->SetVisibility(theVisibility && myDisplayMode == (int)eWireframe && !myIsSelected);
+ myIsolatedEdgeActor->SetVisibility(theVisibility && !myIsSelected);
- this->subshape = false;
- this->myIsInfinite = false;
+ myVertexActor->SetVisibility(false);// must be added new mode points
}
+
-GEOM_Actor::~GEOM_Actor()
+void
+GEOM_Actor
+::SetNbIsos(const int theNb[2])
{
- if (WireframeMapper != NULL)
- WireframeMapper->Delete();
- if (ShadingMapper != NULL)
- ShadingMapper->Delete();
- if (ShadingProperty != NULL)
- ShadingProperty->Delete();
- if (WireframeProperty != NULL)
- WireframeProperty->Delete();
- if (HighlightProperty != NULL)
- HighlightProperty->Delete();
+ myNbIsos[0] = theNb[0];
+ myNbIsos[1] = theNb[1];
}
-
-void GEOM_Actor::ShallowCopy(vtkProp *prop)
+void
+GEOM_Actor
+::GetNbIsos(int &theNbU,int &theNbV)
{
- GEOM_Actor *f = GEOM_Actor::SafeDownCast(prop);
- if ( f != NULL )
- {
- this->setInputShape(f->getTopo(),f->getDeflection(),f->getDisplayMode());
- this->setName( f->getName() );
- if ( f->hasIO() )
- this->setIO( f->getIO() );
- this->ShadingMapper = NULL;
- this->WireframeMapper = NULL;
- } else {
- this->myIO = NULL;
- this->myName = "";
- this->ShadingMapper = NULL;
- this->WireframeMapper = NULL;
- }
-
- // Now do superclass
- this->SALOME_Actor::ShallowCopy(prop);
+ theNbU = myNbIsos[0];
+ theNbV = myNbIsos[1];
}
-//-------------------------------------------------------------
-// Set parameters
-//-------------------------------------------------------------
-
-
-void GEOM_Actor::setDisplayMode(int thenewmode) {
- myDisplayMode = thenewmode;
- if ( thenewmode >=1 ) {
- if ((myShape.ShapeType() == TopAbs_WIRE) ||
- (myShape.ShapeType() == TopAbs_EDGE) ||
- (myShape.ShapeType() == TopAbs_VERTEX)) {
- if ( !subshape )
- CreateWireframeMapper();
- else
- return;
- } else
- CreateShadingMapper();
- } else
- CreateWireframeMapper();
+static
+void
+MeshShape(const TopoDS_Shape& theShape,
+ float& theDeflection,
+ bool theIsRelative)
+{
+ static Standard_Real RELATIVE_DEFLECTION = 0.0001;
+ Standard_Real aDeflection = theDeflection;
+
+ if(theDeflection <= 0) { // Compute default theDeflection
+ Bnd_Box B;
+ BRepBndLib::Add(theShape, B);
+ Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
+ B.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
+ Standard_Real aDiagonal = (aXmax-aXmin)*(aXmax-aXmin) +
+ (aYmax-aYmin)*(aYmax-aYmin) +
+ (aZmax-aZmin)*(aZmax-aZmin);
+ aDiagonal = sqrt(aDiagonal);
+ aDeflection = aDiagonal*RELATIVE_DEFLECTION;
+
+ if(theIsRelative)
+ theDeflection = RELATIVE_DEFLECTION;
+ else
+ theDeflection = aDeflection;
+ }
+
+ BRepMesh_IncrementalMesh aMesh(theShape,aDeflection);
}
-void GEOM_Actor::setDeflection(double adef) {
- deflection = adef;
-}
+void
+GEOM_Actor::
+SetDeflection(float theDeflection, bool theIsRelative)
+{
+ myDeflection = theDeflection;
+ myIsRelative = theIsRelative;
+
+ MeshShape(myShape,myDeflection,myIsRelative);
+
+ SetModified();
+}
-void GEOM_Actor::setInputShape(const TopoDS_Shape& aShape,double adef,int imode) {
- myShape = aShape;
- deflection = adef;
- setDisplayMode(imode);
-}
+void GEOM_Actor::SetShape (const TopoDS_Shape& theShape,
+ float theDeflection,
+ bool theIsRelative,
+ bool theIsVector)
+{
+ myShape = theShape;
+
+ myVertexSource->Clear();
+ myIsolatedEdgeSource->Clear();
+ myOneFaceEdgeSource->Clear();
+ mySharedEdgeSource->Clear();
+ myWireframeFaceSource->Clear();
+ myShadingFaceSource->Clear();
+
+ TopExp_Explorer aVertexExp (theShape,TopAbs_VERTEX);
+ for (; aVertexExp.More(); aVertexExp.Next())
+ {
+ const TopoDS_Vertex& aVertex = TopoDS::Vertex(aVertexExp.Current());
+ myVertexSource->AddVertex(aVertex);
+ }
+ SetDeflection(theDeflection, theIsRelative);
-//-------------------------------------------------------------
-// Get parameters
-//-------------------------------------------------------------
+ // look if edges are free or shared
+ TopTools_IndexedDataMapOfShapeListOfShape anEdgeMap;
+ TopExp::MapShapesAndAncestors(theShape,TopAbs_EDGE,TopAbs_FACE,anEdgeMap);
-const TopoDS_Shape& GEOM_Actor::getTopo() {
- return myShape;
+ SetShape(theShape,anEdgeMap,theIsVector);
}
-double GEOM_Actor::getDeflection() {
- return deflection;
-}
+void GEOM_Actor::SetShape (const TopoDS_Shape& theShape,
+ const TopTools_IndexedDataMapOfShapeListOfShape& theEdgeMap,
+ bool theIsVector)
+{
+ if (theShape.ShapeType() == TopAbs_COMPOUND) {
+ TopoDS_Iterator anItr(theShape);
+ for (; anItr.More(); anItr.Next()) {
+ SetShape(anItr.Value(),theEdgeMap,theIsVector);
+ }
+ }
-void GEOM_Actor::SetWireframeProperty(vtkProperty* Prop) {
- this->WireframeProperty = Prop;
+ switch (theShape.ShapeType()) {
+ case TopAbs_WIRE: {
+ TopExp_Explorer anEdgeExp(theShape,TopAbs_EDGE);
+ for (; anEdgeExp.More(); anEdgeExp.Next()){
+ const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeExp.Current());
+ if (!BRep_Tool::Degenerated(anEdge))
+ myIsolatedEdgeSource->AddEdge(anEdge,theIsVector);
+ }
+ break;
+ }
+ case TopAbs_EDGE: {
+ const TopoDS_Edge& anEdge = TopoDS::Edge(theShape);
+ if (!BRep_Tool::Degenerated(anEdge))
+ myIsolatedEdgeSource->AddEdge(anEdge,theIsVector);
+ break;
+ }
+ case TopAbs_VERTEX: {
+ break;
+ }
+ default: {
+ TopExp_Explorer aFaceExp (theShape,TopAbs_FACE);
+ for(; aFaceExp.More(); aFaceExp.Next()) {
+ const TopoDS_Face& aFace = TopoDS::Face(aFaceExp.Current());
+ myWireframeFaceSource->AddFace(aFace);
+ myShadingFaceSource->AddFace(aFace);
+ TopExp_Explorer anEdgeExp(aFaceExp.Current(), TopAbs_EDGE);
+ for(; anEdgeExp.More(); anEdgeExp.Next()) {
+ const TopoDS_Edge& anEdge = TopoDS::Edge(anEdgeExp.Current());
+ if(!BRep_Tool::Degenerated(anEdge)){
+ // compute the number of faces
+ int aNbOfFaces = theEdgeMap.FindFromKey(anEdge).Extent();
+ switch(aNbOfFaces){
+ case 0: // isolated edge
+ myIsolatedEdgeSource->AddEdge(anEdge,theIsVector);
+ break;
+ case 1: // edge in only one face
+ myOneFaceEdgeSource->AddEdge(anEdge,theIsVector);
+ break;
+ default: // edge shared by at least two faces
+ mySharedEdgeSource->AddEdge(anEdge,theIsVector);
+ }
+ }
+ }
+ }
+ }
+ }
}
-void GEOM_Actor::SetShadingProperty(vtkProperty* Prop) {
- this->ShadingProperty = Prop;
+// OLD METHODS
+void GEOM_Actor::setDeflection(double adef) {
+#ifdef MYDEBUG
+ cout << "GEOM_Actor::setDeflection"<<endl;
+#endif
+ SetDeflection((float)adef,GetIsRelative());
}
-//-------------------------------------------------------------
-// Mapper creating function
-//-------------------------------------------------------------
-void GEOM_Actor::CreateMapper(int theMode) {
- this->myIsInfinite = (bool)myShape.Infinite();
- if(myShape.ShapeType() == TopAbs_VERTEX) {
- gp_Pnt aPnt = BRep_Tool::Pnt(TopoDS::Vertex(myShape));
- this->SetPosition(aPnt.X(),aPnt.Y(),aPnt.Z());
- }
- GEOM_OCCReader* aread = GEOM_OCCReader::New();
- aread->setTopo(myShape);
- aread->setDisplayMode(theMode);
- aread->GetOutput()->ReleaseDataFlagOn();
-
- vtkPolyDataMapper* aMapper = vtkPolyDataMapper::New();
- if (theMode == 0) {
- aMapper->SetInput(aread->GetOutput());
- } else {
- vtkPolyDataNormals *normals = vtkPolyDataNormals::New();
- normals->SetInput(aread->GetOutput());
- aMapper->SetInput(normals->GetOutput());
- }
- aread->Delete();
- this->SetMapper(theMode == 0? WireframeMapper = aMapper : ShadingMapper = aMapper);
-}
+// warning! must be checked!
+// SetHighlightProperty
+// SetWireframeProperty
+// SetShadingProperty
-void GEOM_Actor::CreateShadingMapper() {
- CreateMapper(1);
+void GEOM_Actor::SetHighlightProperty(vtkProperty* Prop)
+{
+#ifdef MYDEBUG
+ cout << "GEOM_Actor::SetHighlightProperty"<<endl;
+#endif
+ this->myHighlightActor->GetProperty()->DeepCopy(Prop);
+
}
+void GEOM_Actor::SetWireframeProperty(vtkProperty* Prop)
+{
+#ifdef MYDEBUG
+ cout << this << " GEOM_Actor::SetWireframeProperty"<<endl;
+#endif
+ // must be filled
+ myWireframeFaceActor->SetProperty(Prop);
+}
-void GEOM_Actor::CreateWireframeMapper() {
- CreateMapper(0);
+void GEOM_Actor::SetShadingProperty(vtkProperty* Prop)
+{
+#ifdef MYDEBUG
+ cout << "GEOM_Actor::SetShadingProperty"<<endl;
+#endif
+ myShadingFaceProp->DeepCopy(Prop);
}
-//-------------------------------------------------------------
-// Render function
-//-------------------------------------------------------------
-void GEOM_Actor::Render(vtkRenderer *ren, vtkMapper *Mapper)
+void GEOM_Actor::Render(vtkRenderer *ren, vtkMapper *theMapper)
{
+#ifdef MYDEBUG
+ cout << "GEOM_Actor::Render"<<endl;
+#endif
+
+ if(!GetVisibility())
+ return;
+
/* render the property */
if (!this->Property) {
// force creation of a property
this->Property->SetSpecularColor(0.99,0.98,0.83);
}
- if(!myIsHighlighted) {
- if ( myIsPreselected )
- this->Property = PreviewProperty;
- else if(myDisplayMode >= 1) {
- // SHADING
- this->Property = ShadingProperty;
- }
- else {
- this->Property = WireframeProperty;
- }
+ switch(myDisplayMode){
+ case 0://wireframe
+ myPreHighlightProp->SetRepresentationToWireframe();
+ myHighlightProp->SetRepresentationToWireframe();
+ break;
+ case 1://shading
+ myPreHighlightProp->SetRepresentationToSurface();
+ myHighlightProp->SetRepresentationToSurface();
+ break;
+ }
+ if(!myIsSelected){
+ if(myIsPreselected){
+ this->myHighlightActor->SetProperty(myPreHighlightProp.GetPointer());
+ myShadingFaceActor->SetProperty(myPreHighlightProp.GetPointer());
+ } else {
+ this->myHighlightActor->SetProperty(myShadingFaceProp.GetPointer());
+ myShadingFaceActor->SetProperty(myShadingFaceProp.GetPointer());
+ }
+ }
+ else{
+ this->myHighlightActor->SetProperty(myHighlightProp.GetPointer());
+ myShadingFaceActor->SetProperty(myHighlightProp.GetPointer());
}
this->Property->Render(this, ren);
this->Device->SetBackfaceProperty(this->BackfaceProperty);
}
this->Device->SetProperty(this->Property);
- // Store information on time it takes to render.
- // We might want to estimate time from the number of polygons in mapper.
- if(myDisplayMode >= 1) {
- if((myShape.ShapeType() == TopAbs_WIRE) ||
- (myShape.ShapeType() == TopAbs_EDGE) ||
- (myShape.ShapeType() == TopAbs_VERTEX)) {
- if ( !subshape ) {
- if(WireframeMapper==NULL) CreateWireframeMapper();
- } else
- return;
- }
- else {
- if(ShadingMapper==NULL) CreateShadingMapper();
- }
- }
- else {
- if(WireframeMapper==NULL) CreateWireframeMapper();
- }
if(myShape.ShapeType() == TopAbs_VERTEX) {
if(ren){
//The parameter determine size of vertex actor relate to diagonal of RendererWindow
vtkMatrix4x4 *aMatrix = vtkMatrix4x4::New();
this->GetMatrix(ren->GetActiveCamera(), aMatrix);
this->Device->SetUserMatrix(aMatrix);
- this->Device->Render(ren,this->Mapper);
+ this->Device->Render(ren,theMapper);
aMatrix->Delete();
} else
- this->Device->Render(ren, this->Mapper);
- if(WireframeMapper!=NULL) this->EstimatedRenderTime = WireframeMapper->GetTimeToDraw();
- else if(ShadingMapper!=NULL) this->EstimatedRenderTime = ShadingMapper->GetTimeToDraw();
+ this->Device->Render(ren, theMapper);
+
+}
+
+void GEOM_Actor::ReleaseGraphicsResources(vtkWindow *)
+{
+#ifdef MYDEBUG
+ cout << "GEOM_Actor::ReleaseGraphicsResources"<<endl;
+#endif
+}
+
+
+
+void GEOM_Actor::ShallowCopy(vtkProp *prop)
+{
+#ifdef MYDEBUG
+ cout << "GEOM_Actor::ShallowCopy"<<endl;
+#endif
+ GEOM_Actor *f = GEOM_Actor::SafeDownCast(prop);
+ if ( f != NULL )
+ {
+ this->SetShape(f->getTopo(),f->GetDeflection(),f->GetIsRelative());
+ }
+
+ // Now do superclass
+ this->SALOME_Actor::ShallowCopy(prop);
+}
+
+const TopoDS_Shape& GEOM_Actor::getTopo() {
+#ifdef MYDEBUG
+ cout << "GEOM_Actor::getTopo"<<endl;
+#endif
+ return myShape;
+}
+
+void GEOM_Actor::setInputShape(const TopoDS_Shape& ashape, double adef1,
+ int imode, bool isVector)
+{
+#ifdef MYDEBUG
+ cout << "GEOM_Actor::setInputShape"<<endl;
+#endif
+}
+
+double GEOM_Actor::getDeflection()
+{
+#ifdef MYDEBUG
+ cout << "GEOM_Actor::getDeflection"<<endl;
+#endif
+ return (double) GetDeflection();
+}
+
+
+double GEOM_Actor::isVector()
+{
+#ifdef MYDEBUG
+ cout << "GEOM_Actor::isVector"<<endl;
+#endif
+ return 0;
}
-// SubShape
void GEOM_Actor::SubShapeOn()
{
- subshape = true;
+#ifdef MYDEBUG
+ cout << "GEOM_Actor::SubShapeOn"<<endl;
+#endif
}
+
void GEOM_Actor::SubShapeOff()
{
- subshape = false;
+#ifdef MYDEBUG
+ cout << "GEOM_Actor::SubShapeOff"<<endl;
+#endif
}
-//-------------------------------------------------------------
-// Opacity methods
-//-------------------------------------------------------------
+void GEOM_Actor::highlight(bool highlight)
+{
+#ifdef MYDEBUG
+ cout << this << " GEOM_Actor::highlight highlight="<<highlight<<endl;
+#endif
+ SALOME_Actor::highlight(highlight);
+}
void GEOM_Actor::SetOpacity(vtkFloatingPointType opa)
{
- //HighlightProperty->SetOpacity(opa);
- SALOME_Actor::SetOpacity(opa);
- ShadingProperty->SetOpacity(opa);
+ // enk:tested OK
+ myShadingFaceProp->SetOpacity(opa);
+ myHighlightProp->SetOpacity(opa);
+ myPreHighlightProp->SetOpacity(opa);
}
-vtkFloatingPointType GEOM_Actor::GetOpacity() {
- return ShadingProperty->GetOpacity();
+vtkFloatingPointType GEOM_Actor::GetOpacity()
+{
+ // enk:tested OK
+ return myShadingFaceProp->GetOpacity();
}
-//-------------------------------------------------------------
-// Color methods
-//-------------------------------------------------------------
-void GEOM_Actor::SetColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) {
- ShadingProperty->SetColor(r,g,b);
+void GEOM_Actor::SetColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b)
+{
+ // enk:tested OK
+ myShadingFaceProp->SetColor(r,g,b);
}
-void GEOM_Actor::GetColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) {
- vtkFloatingPointType color[3];
- ShadingProperty->GetColor(color);
- r = color[0];
- g = color[1];
- b = color[2];
+void GEOM_Actor::GetColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b)
+{
+ // enk:tested OK
+ vtkFloatingPointType aRGB[3];
+ myShadingFaceProp->GetColor(aRGB);
+ r = aRGB[0];
+ g = aRGB[1];
+ b = aRGB[2];
}
-//-------------------------------------------------------------
-// Highlight methods
-//-------------------------------------------------------------
-
-void GEOM_Actor::highlight(bool highlight) {
-
- if(highlight && !myIsHighlighted) {
- myIsHighlighted=true;
- // build highlight property is necessary
- if(HighlightProperty==NULL) {
- HighlightProperty = vtkProperty::New();
- HighlightProperty->SetAmbient(0.5);
- HighlightProperty->SetDiffuse(0.3);
- HighlightProperty->SetSpecular(0.2);
- HighlightProperty->SetRepresentationToSurface();
- HighlightProperty->SetAmbientColor(1, 1, 1);
- HighlightProperty->SetDiffuseColor(1, 1, 1);
- HighlightProperty->SetSpecularColor(0.5, 0.5, 0.5);
- }
-
- this->Property = HighlightProperty;
-
- }
- else if (!highlight) {
- if(myIsHighlighted) {
- myIsHighlighted=false;
- if(myDisplayMode==1) {
- //unhilight in shading
- this->Property = ShadingProperty;
- }
- else {
- //unhilight in wireframe
- this->Property = WireframeProperty;
- }
- }
- }
+bool GEOM_Actor::IsInfinite()
+{
+ return (bool)(myShape.Infinite());
}
-void GEOM_Actor::SetHighlightProperty(vtkProperty* Prop) {
- this->HighlightProperty = Prop;
+/*!
+ To map current selection to VTK representation
+*/
+void
+GEOM_Actor
+::Highlight(bool theIsHighlight)
+{
+ myIsSelected = theIsHighlight;
+#ifdef MYDEBUG
+ cout << this << " GEOM_Actor::Highlight myIsSelected="<<myIsSelected<<endl;
+#endif
+
+ SALOME_Actor::Highlight(theIsHighlight); // this method call ::highlight(theIsHighlight) in the end
+ SetVisibility(GetVisibility());
}
-
-void GEOM_Actor::ReleaseGraphicsResources(vtkWindow *renWin)
+/*!
+ To process prehighlight (called from SVTK_InteractorStyle)
+*/
+bool
+GEOM_Actor
+::PreHighlight(vtkInteractorStyle *theInteractorStyle,
+ SVTK_SelectionEvent* theSelectionEvent,
+ bool theIsHighlight)
{
- vtkActor::ReleaseGraphicsResources(renWin);
+#ifdef MYDEBUG
+ cout << this<<" GEOM_Actor::PreHighlight (3) theIsHighlight="<<theIsHighlight<<endl;
+#endif
+
+ if ( !GetPickable() )
+ return false;
+
+ myPreHighlightActor->SetVisibility( false );
+ bool anIsPreselected = myIsPreselected;
- // broadcast the message down to the individual LOD mappers
+ Selection_Mode aSelectionMode = theSelectionEvent->mySelectionMode;
+ bool anIsChanged = (mySelectionMode != aSelectionMode);
+
+ if( !theIsHighlight ) {
+ SetPreSelected( false );
+ }else{
+ switch(aSelectionMode){
+ case ActorSelection :
+ {
+ if( !mySelector->IsSelected( myIO ) ) {
+ SetPreSelected( true );
+ }
+ }
+ default:
+ break;
+ }
+ }
- if(WireframeMapper) this->WireframeMapper->ReleaseGraphicsResources(renWin);
- if(ShadingMapper) this->ShadingMapper->ReleaseGraphicsResources(renWin);
+ mySelectionMode = aSelectionMode;
+ anIsChanged |= (anIsPreselected != myIsPreselected);
+
+ SetVisibility(GetVisibility());
+ return anIsChanged;
}
+/*!
+ To process highlight (called from SVTK_InteractorStyle)
+*/
+bool
+GEOM_Actor
+::Highlight(vtkInteractorStyle *theInteractorStyle,
+ SVTK_SelectionEvent* theSelectionEvent,
+ bool theIsHighlight)
+{
+ // define the selection of object
+#ifdef MYDEBUG
+ cout << endl << this << " GEOM_Actor::Highlight (3) myIsSelected="<<myIsSelected<<endl;
+#endif
+ bool aRet = SALOME_Actor::Highlight(theInteractorStyle,theSelectionEvent,theIsHighlight);
+ SetSelected(theIsHighlight);
+ if(theIsHighlight)
+ SetPreSelected(false);
+
+
+ return aRet;
+}
// Copy the follower's composite 4x4 matrix into the matrix provided.
void GEOM_Actor::GetMatrix(vtkCamera* theCam, vtkMatrix4x4 *result)