-// File generated by CPPExt (Transient)
+// GEOM OBJECT : interactive object for Geometry entities visualization
//
-// Copyright (C) 1991,1995 by
-//
-// MATRA DATAVISION, FRANCE
-//
-// This software is furnished in accordance with the terms and conditions
-// of the contract and with the inclusion of the above copyright notice.
-// This software or any other copy thereof may not be provided or otherwise
-// be made available to any other person. No title to an ownership of the
-// software is hereby transferred.
-//
-// At the termination of the contract, the software and all copies of this
-// software must be deleted.
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+//
+//
+// File : GEOM_AISShape.hxx
+// Module : GEOM
+
#ifndef _GEOM_AISShape_HeaderFile
#define _GEOM_AISShape_HeaderFile
+#include "GEOM_OBJECT_defs.hxx"
+
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#include <Handle_Prs3d_Presentation.hxx>
#endif
+#include <TCollection_AsciiString.hxx>
+
class PrsMgr_PresentationManager3d;
class Prs3d_Presentation;
class SALOME_InteractiveObject;
class TopoDS_Shape;
-
-class GEOM_AISShape : public SALOME_AISShape {
+class GEOM_OBJECT_EXPORT GEOM_AISShape : public SALOME_AISShape {
public:
// }
// Methods PUBLIC
//
-Standard_EXPORT GEOM_AISShape(const TopoDS_Shape& shape, const Standard_CString aName);
-Standard_EXPORT Standard_Boolean hasIO() ;
-Standard_EXPORT void setIO(const Handle(SALOME_InteractiveObject)& name) ;
-Standard_EXPORT void setName(const Standard_CString aName) ;
-Standard_EXPORT Standard_CString getName() ;
-Standard_EXPORT Handle_SALOME_InteractiveObject getIO() ;
-Standard_EXPORT ~GEOM_AISShape();
-
-Standard_EXPORT void SetTransparency(const Standard_Real aValue);
-Standard_EXPORT void SetShadingColor(const Quantity_Color &aCol);
-
-Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
+ GEOM_AISShape(const TopoDS_Shape& shape, const Standard_CString aName);
+ Standard_Boolean hasIO() ;
+ void setIO(const Handle(SALOME_InteractiveObject)& name) ;
+ void setName(const Standard_CString aName) ;
+ Standard_CString getName() ;
+ Handle_SALOME_InteractiveObject getIO() ;
+ void highlightSubShapes(const TColStd_IndexedMapOfInteger& aIndexMap, const Standard_Boolean aHighlight );
+ ~GEOM_AISShape();
+
+ void SetTransparency(const Standard_Real aValue);
+ void SetShadingColor(const Quantity_Color &aCol);
+
+ virtual void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
const Handle(Prs3d_Presentation)& aPresentation,
const Standard_Integer aMode = 0) ;
// Type management
//
- Standard_EXPORT friend Handle_Standard_Type& GEOM_AISShape_Type_();
- Standard_EXPORT const Handle(Standard_Type)& DynamicType() const;
- Standard_EXPORT Standard_Boolean IsKind(const Handle(Standard_Type)&) const;
-
-protected:
-
- // Methods PROTECTED
- //
-
-
- // Fields PROTECTED
- //
+ friend Handle_Standard_Type& GEOM_AISShape_Type_();
+ const Handle(Standard_Type)& DynamicType() const;
+ Standard_Boolean IsKind(const Handle(Standard_Type)&) const;
+protected:
+ Quantity_Color myShadingColor;
private:
-
- // Methods PRIVATE
- //
-
-
- // Fields PRIVATE
- //
- Handle_SALOME_InteractiveObject myIO;
- Standard_CString myName;
- Quantity_Color myShadingColor;
+ TCollection_AsciiString myName;
};
-
-
-
// other inline functions and methods (like "C++: function call" methods)
//