-// GEOM OBJECT : interactive object for Geometry entities visualization
+// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// GEOM OBJECT : interactive object for Geometry entities visualization
// File : GEOM_AISShape.hxx
// Module : GEOM
-
+//
#ifndef _GEOM_AISShape_HeaderFile
#define _GEOM_AISShape_HeaderFile
// }
// Methods PUBLIC
//
- GEOM_AISShape(const TopoDS_Shape& shape, const Standard_CString aName);
- Standard_Boolean hasIO() ;
- void setIO(const Handle(SALOME_InteractiveObject)& name) ;
- void setName(const Standard_CString aName) ;
- Standard_CString getName() ;
- Handle_SALOME_InteractiveObject getIO() ;
- void highlightSubShapes(const TColStd_IndexedMapOfInteger& aIndexMap, const Standard_Boolean aHighlight );
- ~GEOM_AISShape();
-
- void SetTransparency(const Standard_Real aValue);
- void SetShadingColor(const Quantity_Color &aCol);
-
- virtual void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
- const Handle(Prs3d_Presentation)& aPresentation,
- const Standard_Integer aMode = 0) ;
-
+ GEOM_AISShape(const TopoDS_Shape& shape, const Standard_CString aName);
+ Standard_Boolean hasIO() ;
+ void setIO(const Handle(SALOME_InteractiveObject)& name) ;
+ void setName(const Standard_CString aName) ;
+ Standard_CString getName() ;
+ Handle_SALOME_InteractiveObject getIO() ;
+ void highlightSubShapes(const TColStd_IndexedMapOfInteger& aIndexMap, const Standard_Boolean aHighlight );
+ ~GEOM_AISShape();
+
+ void SetTransparency(const Standard_Real aValue);
+ void SetShadingColor(const Quantity_Color &aCol);
+ void SetDisplayVectors(bool isShow);
+
+ virtual void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
+ const Handle(Prs3d_Presentation)& aPresentation,
+ const Standard_Integer aMode = 0) ;
+
+ virtual bool isShowVectors () { return myDisplayVectors; }
+
// Type management
//
- friend Handle_Standard_Type& GEOM_AISShape_Type_();
- const Handle(Standard_Type)& DynamicType() const;
- Standard_Boolean IsKind(const Handle(Standard_Type)&) const;
+ friend Handle_Standard_Type& GEOM_AISShape_Type_();
+ const Handle(Standard_Type)& DynamicType() const;
+ Standard_Boolean IsKind(const Handle(Standard_Type)&) const;
protected:
Quantity_Color myShadingColor;
private:
TCollection_AsciiString myName;
+ bool myDisplayVectors;
};