-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// GEOM OBJECT : interactive object for Geometry entities visualization
// File : GEOM_AISShape.hxx
// Module : GEOM
#include <TCollection_AsciiString.hxx>
+#include <AIS_DisplayMode.hxx>
+#include <Graphic3d_MaterialAspect.hxx>
+
class PrsMgr_PresentationManager3d;
class Prs3d_Presentation;
class SALOME_InteractiveObject;
public:
+ //! Enumeration of display modes
+ typedef enum {
+ //WireFrame, //!< the same as AIS_WireFrame
+ //Shading, //!< the same as AIS_Shaded
+ ShadingWithEdges = AIS_Shaded+1, //!< shading with edges
+ TexturedShape = ShadingWithEdges+1 //!< the same as AIS_ExactHLR
+ } DispMode;
+
inline void* operator new(size_t,void* anAddress)
{
return anAddress;
void setIO(const Handle(SALOME_InteractiveObject)& name) ;
void setName(const Standard_CString aName) ;
Standard_CString getName() ;
+ Standard_Boolean isTopLevel();
+ void setTopLevel(Standard_Boolean);
Handle_SALOME_InteractiveObject getIO() ;
void highlightSubShapes(const TColStd_IndexedMapOfInteger& aIndexMap, const Standard_Boolean aHighlight );
~GEOM_AISShape();
void SetTransparency(const Standard_Real aValue);
void SetShadingColor(const Quantity_Color &aCol);
+ void SetEdgesInShadingColor(const Quantity_Color &aCol);
void SetDisplayVectors(bool isShow);
virtual void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
const Handle(Standard_Type)& DynamicType() const;
Standard_Boolean IsKind(const Handle(Standard_Type)&) const;
+ void storeIsoNumbers();
+ void restoreIsoNumbers();
+ void resetIsoNumbers();
+
+ void storeBoundaryColors();
+
+ static Quantity_Color topLevelColor();
+
protected:
+ void shadingMode(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
+ const Handle(Prs3d_Presentation)& aPrs,
+ const Standard_Integer aMode);
+
+ void restoreBoundaryColors();
+
Quantity_Color myShadingColor;
+ Quantity_Color myFreeBoundaryColor;
+ Quantity_Color myUnFreeBoundaryColor;
+
+ Quantity_Color myEdgesInShadingColor;
+
+ int myUIsoNumber;
+ int myVIsoNumber;
+
private:
TCollection_AsciiString myName;
- bool myDisplayVectors;
+ bool myDisplayVectors;
+ Standard_Boolean myTopLevel;
+ Graphic3d_MaterialAspect myCurrentMaterial;
+
};