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Implementation of the "0021239: EDF 1829 OCC: Bring to front selected objects" issue.
[modules/geom.git] / src / OBJECT / GEOM_AISShape.hxx
index fb8edfbfa14fb98d45d7bd1a566684a9b08e456b..21e1c5a7e9831efd0e7a9051561c05acd0f53957 100644 (file)
@@ -57,6 +57,8 @@
 
 #include <TCollection_AsciiString.hxx>
 
+#include <AIS_DisplayMode.hxx>
+
 class PrsMgr_PresentationManager3d;
 class Prs3d_Presentation;
 class SALOME_InteractiveObject;
@@ -66,6 +68,14 @@ class GEOM_OBJECT_EXPORT GEOM_AISShape : public SALOME_AISShape {
 
 public:
 
+    //! Enumeration of display modes
+    typedef enum {
+      //WireFrame,       //!< the same as AIS_WireFrame
+      //Shading,         //!< the same as AIS_Shaded
+      ShadingWithEdges = AIS_Shaded+1, //!< shading with edges
+      TexturedShape = ShadingWithEdges+1 //!< the same as AIS_ExactHLR
+    } DispMode;
+
     inline void* operator new(size_t,void* anAddress) 
       {
         return anAddress;
@@ -89,12 +99,15 @@ public:
         void setIO(const Handle(SALOME_InteractiveObject)& name) ;
         void setName(const Standard_CString aName) ;
         Standard_CString getName() ;
+        Standard_Boolean isTopLevel();
+        void setTopLevel(Standard_Boolean);
         Handle_SALOME_InteractiveObject getIO() ;
         void highlightSubShapes(const TColStd_IndexedMapOfInteger& aIndexMap, const Standard_Boolean aHighlight );
         ~GEOM_AISShape();
 
         void SetTransparency(const Standard_Real aValue);
         void SetShadingColor(const Quantity_Color &aCol);
+        void SetEdgesInShadingColor(const Quantity_Color &aCol);
         void SetDisplayVectors(bool isShow);
 
         virtual  void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
@@ -109,12 +122,35 @@ public:
         const Handle(Standard_Type)& DynamicType() const;
         Standard_Boolean             IsKind(const Handle(Standard_Type)&) const;
 
+        void storeIsoNumbers();
+        void restoreIsoNumbers();
+        void resetIsoNumbers();
+
+        void storeBoundaryColors();
+
+       static Quantity_Color topLevelColor();
+
 protected: 
+  void shadingMode(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
+                  const Handle(Prs3d_Presentation)& aPrs,
+                  const Standard_Integer aMode);
+
+  void restoreBoundaryColors();
+
   Quantity_Color myShadingColor;
 
+  Quantity_Color myFreeBoundaryColor;
+  Quantity_Color myUnFreeBoundaryColor;
+
+  Quantity_Color myEdgesInShadingColor;
+
+  int            myUIsoNumber;
+  int            myVIsoNumber;
+
 private: 
   TCollection_AsciiString myName;
   bool                    myDisplayVectors;
+  Standard_Boolean        myTopLevel;
 };