-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// Author : Michael Sazonov (OCN)
// Date : 20/03/2006
// Project : SALOME
-// $Header$
//=============================================================================
//
#include "NETGENPlugin_NETGEN_2D3D.hxx"
#include "NETGENPlugin_Hypothesis.hxx"
-#include "NETGENPlugin_SimpleHypothesis_2D.hxx"
+#include "NETGENPlugin_SimpleHypothesis_3D.hxx"
#include "NETGENPlugin_Mesher.hxx"
#include <SMESH_Gen.hxx>
#include <list>
-#ifdef WITH_SMESH_CANCEL_COMPUTE
namespace nglib {
#include <nglib.h>
}
#include <meshing.hpp>
-#endif
using namespace std;
*/
//=============================================================================
-NETGENPlugin_NETGEN_2D3D::NETGENPlugin_NETGEN_2D3D(int hypId, int studyId,
+NETGENPlugin_NETGEN_2D3D::NETGENPlugin_NETGEN_2D3D(int hypId,
SMESH_Gen* gen)
- : SMESH_3D_Algo(hypId, studyId, gen)
+ : SMESH_3D_Algo(hypId, gen)
{
MESSAGE("NETGENPlugin_NETGEN_2D3D::NETGENPlugin_NETGEN_2D3D");
_name = "NETGEN_2D3D";
MESSAGE("NETGENPlugin_NETGEN_2D3D::CheckHypothesis");
_hypothesis = NULL;
+ _mesher = NULL;
const list<const SMESHDS_Hypothesis*>& hyps = GetUsedHypothesis(aMesh, aShape);
int nbHyp = hyps.size();
//=============================================================================
/*!
- *Here we are going to use the NETGEN mesher
+ * Here we are going to use the NETGEN mesher
*/
//=============================================================================
bool NETGENPlugin_NETGEN_2D3D::Compute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape)
{
-#ifdef WITH_SMESH_CANCEL_COMPUTE
netgen::multithread.terminate = 0;
-#endif
-// SMESHDS_Mesh* meshDS = aMesh.GetMeshDS();
NETGENPlugin_Mesher mesher(&aMesh, aShape, true);
-// NETGENPlugin_Mesher mesher(meshDS, aShape, true);
mesher.SetParameters(dynamic_cast<const NETGENPlugin_Hypothesis*>(_hypothesis));
- mesher.SetParameters(dynamic_cast<const NETGENPlugin_SimpleHypothesis_2D*>(_hypothesis));
+ mesher.SetParameters(dynamic_cast<const NETGENPlugin_SimpleHypothesis_3D*>(_hypothesis));
+ mesher.SetSelfPointer( &_mesher );
return mesher.Compute();
}
-#ifdef WITH_SMESH_CANCEL_COMPUTE
+//=============================================================================
+/*!
+ *
+ */
+//=============================================================================
+
void NETGENPlugin_NETGEN_2D3D::CancelCompute()
{
SMESH_Algo::CancelCompute();
netgen::multithread.terminate = 1;
}
-#endif
+
+//================================================================================
+/*!
+ * \brief Return progress of Compute() [0.,1]
+ */
+//================================================================================
+
+double NETGENPlugin_NETGEN_2D3D::GetProgress() const
+{
+ double & progress = (double &)_progress;
+ if ( _mesher )
+ progress = _mesher->GetProgress(this, &_progressTic, &_progress);
+ else if ( _progress > 0.001 )
+ progress = 0.99;
+
+ return _progress;
+}
//=============================================================================
/*!