#include <SMDS_MeshElement.hxx>
#include <SMESH_Algo.hxx>
#include <SMESH_ProxyMesh.hxx>
+#include <SALOMEDS_Tool.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
class OCCGeometry;
class Mesh;
}
+
+// Class for temporary folder switching
+class ChdirRAII
+{
+ public:
+#ifndef WIN32
+ ChdirRAII(const std::string& wd):_wd(wd) { if(_wd.empty()) return ; char *pwd(get_current_dir_name()); _od = pwd; free(pwd); chdir(_wd.c_str()); }
+ ~ChdirRAII() { if(_od.empty()) return ; chdir(_od.c_str()); }
+#else
+ ChdirRAII(const std::string& wd) : _wd(wd) {
+ if (_wd.empty())
+ return;
+ TCHAR pwd[MAX_PATH];
+ GetCurrentDirectory(sizeof(pwd), pwd);
+ _od = Kernel_Utils::utf8_encode_s(pwd);
+ SetCurrentDirectory(Kernel_Utils::utf8_decode_s(_wd).c_str());
+ }
+ ~ChdirRAII() {
+ if (_od.empty()) return;
+ SetCurrentDirectory(Kernel_Utils::utf8_decode_s(_od).c_str());
+ }
+#endif
+ private:
+ std::string _wd;
+ std::string _od;
+};
//=============================================================================
/*!
* \brief Struct storing nb of entities in netgen mesh
void setMesh( nglib::Ng_Mesh* mesh );
nglib::Ng_Mesh* ngMesh() { return (nglib::Ng_Mesh*)(void*)_ngMesh; }
+
+
static int GenerateMesh(netgen::OCCGeometry& occgeo, int startWith, int endWith,
netgen::Mesh* & ngMesh);
int GenerateMesh(netgen::OCCGeometry& occgeo, int startWith, int endWith )
{
return GenerateMesh( occgeo, startWith, endWith, _ngMesh );
}
+
static void CalcLocalH( netgen::Mesh * ngMesh );
static void RemoveTmpFiles();
static int& instanceCounter();
+ void setOutputFile(std::string);
private:
std::string getOutputFileName();
void removeOutputFile();
std::string _outputFileName;
+ // This will change current directory when the class is instanciated and switch
+ ChdirRAII _tmpDir;
+
ostream * _ngcout;
ostream * _ngcerr;
*/
//=============================================================================
-class NETGENPLUGIN_EXPORT NETGENPlugin_Mesher
+class NETGENPLUGIN_EXPORT NETGENPlugin_Mesher
{
public:
// ---------- PUBLIC METHODS ----------
bool isShapeToPrecompute(const TopoDS_Shape& s);
// 2D meshing
- // edges
+ // edges
bool hasInternalEdges() const { return !_e2face.empty(); }
bool isInternalEdge( int id ) const { return _e2face.count( id ); }
const std::map<int,int>& getEdgesAndVerticesWithFaces() const { return _e2face; }