/// Creates a backup of the current values of the attribute
/// It should be realized in the specific widget because of different
/// parameters of the current attribute
- /// \param isBackup a boolean flag, if true, store values from the attribute
- /// to backup, otherwise set the backed up values to the attribute
- virtual void backupAttributeValue(const bool isBackup) = 0;
+ virtual void storeAttributeValue() = 0;
+
+ /// Creates a backup of the current values of the attribute
+ /// It should be realized in the specific widget because of different
+ /// parameters of the current attribute
+ /// \param theValid a boolean flag, if restore happens for valid parameters
+ virtual void restoreAttributeValue(const bool theValid) = 0;
/// Fills the attribute with the value of the selected owner
/// \param theOwner a selected owner
virtual bool setSelection(const Handle_SelectMgr_EntityOwner& theOwner) = 0;
+ virtual void removePresentations() {};
+
/// Checks the current attibute in all attribute validators
// \return true if all validators return that the attribute is valid
bool isValidAttribute() const;