#include <ModuleBase_ISelection.h>
#include <ModuleBase_IWorkshop.h>
+#include <ModuleBase_Tools.h>
#include <ModelAPI_ResultConstruction.h>
-#include <GeomValidators_Tools.h>
-
#include <TopoDS_Iterator.hxx>
ModuleBase_WidgetSelector::ModuleBase_WidgetSelector(QWidget* theParent,
QList<ModuleBase_ViewerPrs> aSelected = getFilteredSelected();
- bool isDone = setSelection(aSelected, false);
+ bool isDone = setSelection(aSelected, true/*false*/);
+ // "false" flag should be used here, it connects to the #26658 OCC bug, when the user click in
+ // the same place repeatedly without mouse moved. In the case validation by filters is not
+ // perfromed, so an invalid object is selected. E.g. distance constraint, selection of a point.
+ // the 3rd click in the same point allow using this point.
emit valuesChanged();
// the updateObject method should be called to flush the updated sigal. The workshop listens it,
// calls validators for the feature and, as a result, updates the Apply button state.
GeomShapePtr aShape = theShape;
QIntList aShapeTypes = getShapeTypes();
+ if (aShapeTypes.empty()) {
+ aValid = true;
+ return aValid;
+ }
// when the SHAPE type is provided by XML, the hole result shape can be selected.
if (!aShape.get() && aShapeTypes.contains(TopAbs_SHAPE)) {
aValid = true;
// for compounds check sub-shapes: it may be compound of needed type:
// Booleans may produce compounds of Solids
if (aShapeType == TopAbs_COMPOUND) {
- aShapeType = GeomValidators_Tools::getCompoundSubType(aTopoShape);
+ aShapeType = ModuleBase_Tools::getCompoundSubType(aTopoShape);
}
}
}
//********************************************************************
-void ModuleBase_WidgetSelector::activateSelection(bool toActivate)
+void ModuleBase_WidgetSelector::activateSelectionAndFilters(bool toActivate)
{
updateSelectionName();
} else {
myWorkshop->deactivateSubShapesSelection();
}
+ activateFilters(toActivate);
}
//********************************************************************
connect(myWorkshop, SIGNAL(selectionChanged()), this,
SLOT(onSelectionChanged()), Qt::UniqueConnection);
- activateSelection(true);
+ activateSelectionAndFilters(true);
// Restore selection in the viewer by the attribute selection list
myWorkshop->setSelected(getAttributeSelection());
-
- activateFilters(true);
}
//********************************************************************
//********************************************************************
void ModuleBase_WidgetSelector::deactivate()
{
+ ModuleBase_ModelWidget::deactivate();
disconnect(myWorkshop, SIGNAL(selectionChanged()), this, SLOT(onSelectionChanged()));
- activateSelection(false);
- activateFilters(false);
+ activateSelectionAndFilters(false);
+ ModuleBase_ModelWidget::deactivate();
}
+//********************************************************************
+std::string ModuleBase_WidgetSelector::generateName(const AttributePtr& theAttribute)
+{
+ std::string aName;
+ if (theAttribute.get() != NULL) {
+ std::stringstream aStreamName;
+ aStreamName << theAttribute->owner()->data()->name() << "/"<< theAttribute->id();
+ aName = aStreamName.str();
+ }
+ return aName;
+}