{
if (theObject == myXSpin || theObject == myYSpin) {
if (theEvent->type() == QEvent::KeyRelease) {
+ QKeyEvent* aKeyEvent = (QKeyEvent*)theEvent;
+ if (aKeyEvent && aKeyEvent->key() == Qt::Key_Return) {
+ emit focusOutWidget(this);
+ }
emit keyReleased(attributeID(), (QKeyEvent*) theEvent);
return true;
}