/// Fills the attribute with the value of the selected owner
/// \param theOwner a selected owner
- virtual bool setSelection(const Handle_SelectMgr_EntityOwner& theOwner);
+ virtual bool setSelectionCustom(const ModuleBase_ViewerPrs& thePrs);
public slots:
/// Slot is called on selection type changed
void onSelectionTypeChanged();
/// Slot is called on selection changed
- void onSelectionChanged();
+ virtual void onSelectionChanged();
protected slots:
/// Slot for copy command in a list pop-up menu
/// Start shape selection
void activateShapeSelection();
- private:
+ protected:
/// Update selection list
void updateSelectionList(AttributeSelectionListPtr);