#include <ModelAPI_Document.h>
#include <ModelAPI_ResultConstruction.h>
+#include <GeomAPI_Edge.h>
+
#include <AIS_InteractiveObject.hxx>
#include <AIS_Shape.hxx>
#include <AIS_Axis.hxx>
case TopAbs_VERTEX:
{
gp_Pnt aPnt = BRep_Tool::Pnt(TopoDS::Vertex(aShape));
- return aPlane.Distance(aPnt) < Precision::Confusion();
+ return aPlane.SquareDistance(aPnt) < Precision::SquareConfusion();
}
case TopAbs_EDGE:
{
- TopoDS_Edge aEdge = TopoDS::Edge(aShape);
- Standard_Real aFirst, aLast;
- Handle(Geom_Curve) aCurve = BRep_Tool::Curve(aEdge, aFirst, aLast);
- gp_Pnt aFirstPnt = aCurve->Value(aFirst);
- gp_Pnt aMidPnt = aCurve->Value((aFirst + aLast) / 2.);
- gp_Pnt aLastPnt = aCurve->Value(aLast);
- bool aD1 = aPlane.Distance(aFirstPnt) < Precision::Confusion();
- bool aD2 = aPlane.Distance(aMidPnt) < Precision::Confusion();
- bool aD3 = aPlane.Distance(aLastPnt) < Precision::Confusion();
- return aD1 && aD2 && aD3;
+ std::shared_ptr<GeomAPI_Edge> anEdge(new GeomAPI_Edge);
+ anEdge->setImpl<TopoDS_Shape>(new TopoDS_Shape(aShape));
+ return anEdge->isInPlane(myPlane);
}
default:
// The object can be selected in Object browser and contain, for example, compound.