/// \param aShape an owner shape
/// \param aPriority drawig priority
/// \param ComesFromDecomposition decomposition flag
- ModuleBase_BRepOwner(const TopoDS_Shape& aShape,
- const Standard_Integer aPriority = 0,
+ ModuleBase_BRepOwner(const TopoDS_Shape& aShape,
+ const Standard_Integer aPriority = 0,
const Standard_Boolean ComesFromDecomposition = Standard_False)
: StdSelect_BRepOwner(aShape, aPriority, ComesFromDecomposition) {}
/// \param aPM a presentations manager
/// \param aCol a color
/// \param aMode a drawing mode
- virtual void HilightWithColor (const Handle(PrsMgr_PresentationManager3d)& aPM,
+ virtual void HilightWithColor (const Handle(PrsMgr_PresentationManager3d)& aPM,
const Quantity_NameOfColor aCol, const Standard_Integer aMode = 0)
{ Selectable()->HilightOwnerWithColor(aPM, aCol, this); }
//! Method which draws selected owners ( for fast presentation draw )
Standard_EXPORT virtual void HilightSelected(const Handle(PrsMgr_PresentationManager3d)& thePM,
const SelectMgr_SequenceOfOwner& theOwners);
-
+
//! Method which hilight an owner belonging to
//! this selectable object ( for fast presentation draw )
Standard_EXPORT virtual void HilightOwnerWithColor(
/// Returns selection priorities that will be added to created selection owner
/// \return integer value
- Standard_EXPORT int getAdditionalSelectionPriority() const
+ Standard_EXPORT int getAdditionalSelectionPriority() const
{ return myAdditionalSelectionPriority; }
/// Appends a special priority for the mode of selection
/// Original shape of the result object
TopoDS_Shape myOriginalShape;
- /// selection priority that will be added to the standard
+ /// selection priority that will be added to the standard
/// selection priority of the selection entity
int myAdditionalSelectionPriority;
};