/// \return Current Editing mode
bool isEditingMode() const { return myIsEditing; }
- /// Returns true if the event is processed.
+ /// Returns true if the event is processed. The default implementation is empty, returns false.
virtual bool processEnter();
+ /// Returns true if the event is processed. The default implementation is empty, returns false.
+ virtual bool processDelete();
+
/// Sends Update and Redisplay for the given object
/// \param theObj is updating object
static void updateObject(ObjectPtr theObj);
void afterValuesRestored();
/// The signal about key release on the control, that corresponds to the attribute
+ /// \param theObject a sender of the event
/// \param theEvent key release event
- void keyReleased(QKeyEvent* theEvent);
+ void keyReleased(QObject* theObject, QKeyEvent* theEvent);
/// The signal is emitted if the enter is clicked in the control of the widget
- void enterClicked();
+ /// \param theObject a sender of the event
+ void enterClicked(QObject* theObject);
/// The signal about the widget is get focus
/// \param theWidget the model base widget