class QKeyEvent;
/**\class ModuleBase_ModelWidget
+ * \ingroup GUI
* \brief An abstract custom widget class. This class realization is assumed to create some controls.
* The controls values modification should send signal about values change.
*
{
}
+ /// Fills the widget with default values
+ virtual void reset() {};
+
/// Returns the state whether the attribute of the feature is initialized
/// \param theObject a model feature to be checked
/// \return the boolean result
/// Returns true, if default value of the widget should be computed
/// on operation's execute, like radius for circle's constraint (can not be zero)
- bool isComputedDefault() { return myIsComputedDefault; }
+ bool isComputedDefault() const { return myIsComputedDefault; }
+
+ /// Returns true, if default value of the widget is defined in the XML and it is not the
+ /// computed value
+ /// \return the boolean result
+ std::string getDefaultValue() const { return myDefaultValue; }
/// Defines if it is supposed that the widget should interact with the viewer.
virtual bool isViewerSelector() { return false; }
return false;
}
- /// Saves the internal parameters to the given feature
- virtual bool storeValue() const = 0;
-
/// Restore value from attribute data to the widget's control
virtual bool restoreValue() = 0;
virtual bool focusTo();
/// The methiod called when widget is activated
- virtual void activate() {}
+ void activate();
/// The methiod called when widget is deactivated
virtual void deactivate() {}
}
/// Set feature which is processing by active operation
- void setFeature(const FeaturePtr& theFeature)
- {
- myFeature = theFeature;
- }
+ /// \param theToStoreValue a value about necessity to store the widget value to the feature
+ void setFeature(const FeaturePtr& theFeature, const bool theToStoreValue = false);
/// Editing mode depends on mode of current operation. This value is defined by it.
void setEditingMode(bool isEditing) { myIsEditing = isEditing; }
bool isEditingMode() const { return myIsEditing; }
signals:
+ /// The signal about widget values are to be changed
+ void beforeValuesChanged();
/// The signal about widget values changed
void valuesChanged();
+ /// The signal about widget values are to be changed
+ void afterValuesChanged();
/// The signal about key release on the control, that corresponds to the attribute
/// \param theEvent key release event
myAttributeID = theAttribute;
}
+ /// Saves the internal parameters to the given feature. Emits signals before and after store
+ /// \return True in success
+ bool storeValue();
+
+ /// Saves the internal parameters to the given feature
+ /// \return True in success
+ virtual bool storeValueCustom() const = 0;
+
+ /// The methiod called when widget is activated
+ virtual void activateCustom() {};
+
/// Sends Update and Redisplay for the given object
/// \param theObj is updating object
void updateObject(ObjectPtr theObj) const;
/// \param theObj is object for moving
void moveObject(ObjectPtr theObj) const;
+protected slots:
+ /// Processing of values changed in model widget by store the current value to the feature
+ void onWidgetValuesChanged();
+
protected:
/// The attribute name of the model feature
/// A feature which is processing by active operation
FeaturePtr myFeature;
- /// Value should be computed on execute, like radius for circle's constraint (can not be zero)
- bool myIsComputedDefault;
-
/// Flag which shows that current operation is in editing mode
bool myIsEditing;
+
+private:
+ /// Value should be computed on execute, like radius for circle's constraint (can not be zero)
+ bool myIsComputedDefault;
+
+ /// the default value, which is defined in the XML for this attribute
+ std::string myDefaultValue;
};
#endif