public:
/// State of the widget
enum ValueState { Stored, /// modification is finished and applyed to the model
- Modified, /// modification has not been finished and set to the model yet
- Reset };
+ ModifiedInPP, /// modification has not been finished and set to the model yet
+ ModifiedInViewer, /// modification performed by viewer events
+ Reset }; /// the value is reset
/// Constructor
/// \param theParent the parent object
/// \return the enumeration result
ValueState getValueState() const { return myState; }
+ /// Returns an attribute error according to the value state
+ /// It exists in all cases excepring the "Store" case
+ QString getValueStateError() const;
+
/// Defines if it is supposed that the widget should interact with the viewer.
virtual bool isViewerSelector() { return false; }
/// \return True in success
bool restoreValue();
- /// Saves the internal parameters to the given feature. Emits signals before and after store
- /// \return True in success
- void storeValueByApply();
-
/// Set focus to the first control of the current widget. The focus policy of the control is checked.
/// If the widget has the NonFocus focus policy, it is skipped.
/// \return the state whether the widget can accept the focus
virtual bool focusTo();
+ /// Select the internal content if it can be selected. It is empty in the default realization
+ virtual void selectContent() {}
+
/// The method called when widget is activated
void activate();
/// The method called when widget is deactivated
- virtual void deactivate() {}
+ virtual void deactivate();
/// Returns list of widget controls
/// \return a control list
/// \param theEvent key release event
void keyReleased(QKeyEvent* theEvent);
+ /// The signal is emitted if the enter is clicked in the control of the widget
+ void enterClicked();
+
/// The signal about the widget is get focus
/// \param theWidget the model base widget
void focusInWidget(ModuleBase_ModelWidget* theWidget);
void focusOutWidget(ModuleBase_ModelWidget* theWidget);
/// The signal about value state modification
- void valueStateChanged();
-
- void focusNextPrev();
- void valueStored();
+ void valueStateChanged(int theState);
protected:
/// Sets default value of widget. Normally, widget should fetch this value
}
/// Sets the current value state. If the value is changed, the signal is emitted
+ /// If the current value state is Blocked, this method do nothing
/// \param theState a new state
- void setValueState(const ValueState& theState);
+ /// \return the previous value state
+ ValueState setValueState(const ValueState& theState);
+
+ /// Blocks the value state change.
+ /// \param theBlocked a block state
+ /// \return the previous value
+ bool blockValueState(const bool theBlocked);
+
+ /// Compute the feature default value and fill the controls with it
+ /// or store the control value to the feature
+ virtual void initializeValueByActivate();
/// Saves the internal parameters to the given feature. Emits signals before and after store
/// \return True in success
/// the reset state. If it is false, the reset method of the widget is not performed
bool myUseReset;
+ /// blocked flag of modification of the value state
+ bool myIsValueStateBlocked;
};
#endif