/// Remember a scale factor for the view object
/// \param theView a view object
/// \param theVal a scale factor
- void SetScale(const Handle(V3d_View)& theView, const double theVal) { myWindowScale[theView] = theVal; }
+ void SetScale(const Handle(V3d_View)& theView, const double theVal)
+ { myWindowScale[theView] = theVal; }
/// Method returns True if the viewer can process editing objects
/// by mouse drugging. If this is impossible thet it has to return False.