#include <Events_Loop.h>
-#include <ModelAPI_Validator.h>
#include <ModelAPI_Events.h>
#include <ModelAPI_CompositeFeature.h>
#include <ModelAPI_Session.h>
Events_Loop::loop()->send(aMessage);
}
-const char* toString(ModelAPI_ExecState theExecState)
-{
-#define TO_STRING(__NAME__) case __NAME__: return #__NAME__;
- switch (theExecState) {
- TO_STRING(ModelAPI_StateDone)
- TO_STRING(ModelAPI_StateMustBeUpdated)
- TO_STRING(ModelAPI_StateExecFailed)
- TO_STRING(ModelAPI_StateInvalidArgument)
- TO_STRING(ModelAPI_StateNothing)
- default: return "Unknown ExecState.";
- }
-#undef TO_STRING
-}
-
QString ModuleBase_IModule::getFeatureError(const FeaturePtr& theFeature)
{
return ModelAPI_Tools::getFeatureError(theFeature).c_str();
}
-QString ModuleBase_IModule::getWidgetError(ModuleBase_ModelWidget* theWidget)
-{
- QString anError;
-
- if (!theWidget || !theWidget->feature().get())
- return anError;
-
- std::string anAttributeID = theWidget->attributeID();
- AttributePtr anAttribute = theWidget->feature()->attribute(anAttributeID);
- if (!anAttribute.get())
- return anError;
-
- std::string aValidatorID;
- std::string anErrorMsg;
-
- static ModelAPI_ValidatorsFactory* aValidators = ModelAPI_Session::get()->validators();
- if (!aValidators->validate(anAttribute, aValidatorID, anErrorMsg)) {
- if (anErrorMsg.empty())
- anErrorMsg = "unknown error.";
- anErrorMsg = anAttributeID + " - " + aValidatorID + ": " + anErrorMsg;
- }
-
- anError = QString::fromStdString(anErrorMsg);
- if (anError.isEmpty())
- anError = theWidget->getValueStateError();
-
- return anError;
-}
-
void ModuleBase_IModule::grantedOperationIds(ModuleBase_Operation* theOperation,
QStringList& theIds) const
{
return new ModuleBase_OperationFeature(theFeatureId.c_str(), this);
}
-bool ModuleBase_IModule::customizeObject(ObjectPtr theObject, const bool theUpdateViewer)
+bool ModuleBase_IModule::customizeObject(ObjectPtr theObject,
+ const ModuleBase_IModule::ModuleBase_CustomizeFlag& theFlag,
+ const bool theUpdateViewer)
{
return false;
}
void ModuleBase_IModule::actionCreated(QAction* theFeature)
{
+ theFeature->setStatusTip(theFeature->text());
connect(theFeature, SIGNAL(triggered(bool)), this, SLOT(onFeatureTriggered()));
}