#include "ModelAPI.h"
#include "ModelAPI_Data.h"
+#include "ModelAPI_Entity.h"
#include <memory>
* objects related to the features and their results. Contains attributes of this
* object in the "Data".
*/
-class ModelAPI_Object
+class ModelAPI_Object: public ModelAPI_Entity
{
std::shared_ptr<ModelAPI_Data> myData; ///< manager of the data model of a feature
std::shared_ptr<ModelAPI_Document> myDoc; ///< document this object belongs to
/// To use virtuality for destructors
MODELAPI_EXPORT virtual ~ModelAPI_Object();
+ /// Returns true if object must be displayed in the viewer: flag is stored in the
+ /// data model, so on undo/redo, open/save or recreation of object by history-playing it keeps
+ /// the original state i nthe current transaction.
+ MODELAPI_EXPORT virtual bool isDisplayed();
+
+ /// Sets the displayed/hidden state of the object. If it is changed, sends the "redisplay"
+ /// signal.
+ MODELAPI_EXPORT virtual void setDisplayed(const bool theDisplay);
+
protected:
/// Sets the data manager of an object (document does)
MODELAPI_EXPORT virtual void setData(std::shared_ptr<ModelAPI_Data> theData);
/// removes all fields from this feature
MODELAPI_EXPORT virtual void erase();
- /// Returns true if object must be displayed in the viewer: flag is stored in the
- /// data model, so on undo/redo, open/save or recreation of object by history-playing it keeps
- /// the original state i nthe current transaction.
- MODELAPI_EXPORT virtual bool isDisplayed();
-
- /// Sets the displayed/hidden state of the object. If it is changed, sends the "redisplay"
- /// signal.
- MODELAPI_EXPORT virtual void setDisplayed(const bool theDisplay);
-
friend class Model_Objects;
+ friend class Model_Document;
};