#ifndef ModelAPI_Data_H_
#define ModelAPI_Data_H_
+#ifdef _WINDOWS // to avoid too long decorated name warning
+#pragma warning( disable : 4503 )
+#endif
+
#include "ModelAPI.h"
#include <string>
#include <list>
virtual void referencesToObjects(
std::list<std::pair<std::string, std::list<std::shared_ptr<ModelAPI_Object> > > >& theRefs) =0;
- /// Copies all atributes content into theTarget data
+ /// Copies all attributes content into theTarget data
virtual void copyTo(std::shared_ptr<ModelAPI_Data> theTarget) = 0;
+
+ /// Returns the invalid data pointer (to avoid working with NULL shared ptrs in swig)
+ virtual std::shared_ptr<ModelAPI_Data> invalidPtr() = 0;
+
+ /// Identifier of the transaction when object (feature or result) was updated last time.
+ virtual int updateID() = 0;
+
+ /// Identifier of the transaction when object (feature or result) was updated last time.
+ /// This method is called by the updater.
+ virtual void setUpdateID(const int theID) = 0;
+
+ /// Returns the owner of htis data
+ virtual std::shared_ptr<ModelAPI_Object> owner() = 0;
+
+ /// Returns true if the object is deleted, but some data is still keept in memory
+ virtual bool isDeleted() = 0;
+
+ /// Sets true if the object is deleted, but some data is still keept in memory
+ virtual void setIsDeleted(const bool theFlag) = 0;
+
protected:
/// Objects are created for features automatically
ModelAPI_Data();
/// Defines the custom "is in history" behavior
virtual void setIsInHistory(const bool theFlag) = 0;
+ /// Returns true if object must be displayed in the viewer: flag is stored in the
+ /// data model, so on undo/redo, open/save or recreation of object by history-playing it keeps
+ /// the original state i nthe current transaction.
+ virtual bool isDisplayed() = 0;
+
+ /// Sets the displayed/hidden state of the object. If it is changed, sends the "redisplay"
+ /// signal.
+ virtual void setDisplayed(const bool theDisplay) = 0;
+
friend class ModelAPI_Object;
};