-// Copyright (C) 2014-2017 CEA/DEN, EDF R&D
+// Copyright (C) 2014-2019 CEA/DEN, EDF R&D
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or
-// email : webmaster.salome@opencascade.com<mailto:webmaster.salome@opencascade.com>
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
#ifndef ModelAPI_Data_H_
/// Returns the name of the feature visible by the user in the object browser
virtual std::string name() = 0;
-
/// Defines the name of the feature visible by the user in the object browser
virtual void setName(const std::string& theName) = 0;
+ /// Return \c true if the object has been renamed by the user
+ virtual bool hasUserDefinedName() const = 0;
/// Returns the attribute that references to another document
virtual std::shared_ptr<ModelAPI_AttributeDocRef> document(const std::string& theID) = 0;
/// Copies all attributes content into theTarget data
virtual void copyTo(std::shared_ptr<ModelAPI_Data> theTarget) = 0;
- /// Returns the invalid data pointer (to avoid working with NULL shared ptrs in swig)
+ /// Returns the invalid data pointer (to avoid working with NULL shared pointers in swig)
virtual std::shared_ptr<ModelAPI_Data> invalidPtr() = 0;
/// Identifier of the transaction when object (feature or result) was updated last time.
/// This method is called by the updater.
virtual void setUpdateID(const int theID) = 0;
- /// Returns the owner of htis data
+ /// Returns the owner of this data
virtual std::shared_ptr<ModelAPI_Object> owner() = 0;
- /// Returns true if the object is deleted, but some data is still keept in memory
+ /// Returns true if the object is deleted, but some data is still kept in memory
virtual bool isDeleted() = 0;
- /// Sets true if the object is deleted, but some data is still keept in memory
+ /// Sets true if the object is deleted, but some data is still kept in memory
virtual void setIsDeleted(const bool theFlag) = 0;
+ /// Returns \c true if theAttribute1 is going earlier than theAttribute2 in the data
+ virtual bool isPrecedingAttribute(const std::string& theAttribute1,
+ const std::string& theAttribute2) const = 0;
+
protected:
/// Objects are created for features automatically
ModelAPI_Data();
/// Returns true if object must be displayed in the viewer: flag is stored in the
/// data model, so on undo/redo, open/save or recreation of object by history-playing it keeps
- /// the original state i nthe current transaction.
+ /// the original state in the current transaction.
virtual bool isDisplayed() = 0;
/// Sets the displayed/hidden state of the object. If it is changed, sends the "redisplay"