bool myIsProcessed;
/// set that contains features that must be executed only on finish of the operation
std::set<std::shared_ptr<ModelAPI_Feature> > myProcessOnFinish;
-
+ /// to avoid infinitive cycling: feature -> count of the processing periods during this update
+ std::map<std::shared_ptr<ModelAPI_Feature>, int > myProcessed;
+ /// if preview in hte property panel is blocked and any update is postponed until the end of operation
+ bool myIsPreviewBlocked;
public:
/// Is called only once, on startup of the application
/// Appends the new modified feature to the myModified, clears myProcessed if needed
/// Returns true if some feature really was marked as modified
/// theReason is the object that causes modification of this feature
- void addModified(
+ /// returns true if something reallsy was added to the modified and must be processed
+ bool addModified(
std::shared_ptr<ModelAPI_Feature> theFeature, std::shared_ptr<ModelAPI_Feature> theReason);
/// Recoursively checks and updates features if needed (calls the execute method)
const ModelAPI_ExecState theState);
/// On operation start/end/abort the "Just" fileds must be cleared and processed in the right way
- /// \param theFinish is true for start, close or abort transaction: all objects must be processed
- void processFeatures();
+ //! \param theFlushRedisplay a boolean value if the redisplay signal should be flushed
+ void processFeatures(const bool theFlushRedisplay = true);
/// Performs the feature execution
/// \returns the status of execution