// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com<mailto:webmaster.salome@opencascade.com>
+// See http://www.salome-platform.org/ or
+// email : webmaster.salome@opencascade.com<mailto:webmaster.salome@opencascade.com>
//
#ifndef Model_Session_H_
std::map<std::string, ModelAPI_Plugin*> myPluginObjs; ///< instances of the already plugins
std::string myCurrentPluginName; ///< name of the plugin that must be loaded currently
std::shared_ptr<ModelAPI_Document> myCurrentDoc; ///< current working document
+ ///< map from plugin id to plugins which are used by it (must be loaded before this one)
+ std::map<std::string, std::string> myUsePlugins;
/// if true, generates error if document is updated outside of transaction
bool myCheckTransactions;
MODEL_EXPORT virtual std::list<std::shared_ptr<ModelAPI_Document> > allOpenedDocuments();
/// Returns true if document is not loaded yet
- MODEL_EXPORT virtual bool isLoadByDemand(const std::string theDocID);
+ MODEL_EXPORT virtual bool isLoadByDemand(const std::string theDocID, const int theDocIndex);
/// Registers the plugin that creates features.
/// It is obligatory for each plugin to call this function on loading to be found by
/// Returns the global identifier of the current transaction (needed for the update algo)
MODEL_EXPORT virtual int transactionID();
+
+ /// Returns true if auto-update in the application is blocked
+ MODEL_EXPORT virtual bool isAutoUpdateBlocked();
+
+ /// Set state of the auto-update of features result in the application
+ MODEL_EXPORT virtual void blockAutoUpdate(const bool theBlock);
+
protected:
/// Loads (if not done yet) the information about the features and plugins
void LoadPluginsInfo();
/// Creates the feature object using plugins functionality
FeaturePtr createFeature(std::string theFeatureID, Model_Document* theDocOwner);
+ /// Get the plugin by name. If it is not loaded, load plugin.
+ ModelAPI_Plugin* getPlugin(const std::string& thePluginName);
+
friend class Model_Document;
friend class Model_Objects;
};