#include "Model.h"
#include <ModelAPI_ResultBody.h>
-//#include <GeomAlgoAPI_MakeShape.h>
-//#include <GeomAPI_DataMapOfShapeShape.h>
-//#include <vector>
-
-//class TNaming_Builder;
+#include <vector>
+#include <map>
/**\class Model_ResultBody
- * \ingroup DataModel
- * \brief The body (shape) result of a feature.
- *
- * Provides a shape that may be displayed in the viewer.
- * May provide really huge results, so, working with this kind
- * of result must be optimized.
- */
+* \ingroup DataModel
+* \brief The body (shape) result of a feature.
+*
+* Provides a shape that may be displayed in the viewer.
+* May provide really huge results, so, working with this kind
+* of result must be optimized.
+* Also provides a conainer of sub-body result in case it is compound or compsolid.
+*/
class Model_ResultBody : public ModelAPI_ResultBody
{
- /// builders that tores the naming history: one per label to allow store several shapes to one
- /// label; index in vector corresponds to the label tag
- //std::vector<TNaming_Builder*> myBuilders;
-
- /// Flag that stores the previous state of "concealed": if it is changed,
- /// The event is used to redisplay the body.
- bool myWasConcealed;
+ /// Sub-bodies if this is compsolid or compound: zero-based index to subs
+ std::vector<ResultBodyPtr> mySubs;
+ /// Also keep map of result to index in mySubs to facilitate speed of access from OB
+ std::map<ObjectPtr, int> mySubsMap;
+ /// Keeps the last state of the concealment flag in order to update it when needed.
+ bool myLastConcealed;
public:
+
+ /// Removes the stored builders
+ MODEL_EXPORT virtual ~Model_ResultBody();
+
+ /// load and orient modified shapes for sub-objects
+ MODEL_EXPORT virtual void loadAndOrientModifiedShapes (GeomAlgoAPI_MakeShape* theMS,
+ std::shared_ptr<GeomAPI_Shape> theShapeIn, const int theKindOfShape, const int theTag,
+ const std::string& theName, GeomAPI_DataMapOfShapeShape& theSubShapes,
+ const bool theIsStoreSeparate = false, const bool theIsStoreAsGenerated = false,
+ const bool theSplitInSubs = false);
+
+
+ /// Returns the number of sub-elements
+ MODEL_EXPORT virtual int numberOfSubs(bool forTree = false) const;
+
+ /// Returns the sub-result by zero-base index
+ MODEL_EXPORT virtual ResultBodyPtr subResult(const int theIndex,
+ bool forTree = false) const;
+
+ /// Returns true if feature or reuslt belong to this composite feature as subs
+ /// Returns theIndex - zero based index of sub if found
+ MODEL_EXPORT virtual bool isSub(ObjectPtr theObject, int& theIndex) const;
+
/// Returns the parameters of color definition in the resources config manager
MODEL_EXPORT virtual void colorConfigInfo(std::string& theSection, std::string& theName,
std::string& theDefault);
/// Disables the result body: keeps the resulting shape as selection, but erases the underlaying
- /// naming data structure if theFlag if false. Or restores everything on theFlag is true.
+ /// naming data structure if theFlag if false. Or restores every thing on theFlag is true.
MODEL_EXPORT virtual bool setDisabled(std::shared_ptr<ModelAPI_Result> theThis,
const bool theFlag);
- /// The compsolid is concealed if at least one of the sub is concealed,
- /// so, sub is Concealed if at least one sub is concealed
+ /// The compsolid is concealed if at least one of the sub is concealed
MODEL_EXPORT virtual bool isConcealed();
+ /// Sets all subs as concealed in the data tree (referenced by other objects)
+ MODEL_EXPORT virtual void setIsConcealed(const bool theValue);
+
/// Returns true if the latest modification of this body in the naming history
// is equal to the given shape
MODEL_EXPORT virtual bool isLatestEqual(const std::shared_ptr<GeomAPI_Shape>& theShape);
- /// Removes the stored builders
- MODEL_EXPORT virtual ~Model_ResultBody() {};
-
protected:
/// Makes a body on the given feature
Model_ResultBody();
+ /// Updates the sub-bodies if shape of this object is composite-solid
+ void updateSubs(const std::shared_ptr<GeomAPI_Shape>& theThisShape);
+
+ // Checks the state of children and partents to send events of creation/erase when needed
+ void updateConcealment();
+
friend class Model_Objects;
};