-// Copyright (C) 2014-2019 CEA/DEN, EDF R&D
+// Copyright (C) 2014-2021 CEA/DEN, EDF R&D
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
#include <vector>
#include <map>
+#include <TopTools_DataMapOfShapeListOfShape.hxx>
+
/**\class Model_ResultBody
* \ingroup DataModel
* \brief The body (shape) result of a feature.
std::map<ObjectPtr, int> mySubsMap;
/// Keeps the last state of the concealment flag in order to update it when needed.
bool myLastConcealed;
+ /// History information for update subs
+ std::shared_ptr<GeomAlgoAPI_MakeShape> myAlgo;
+ /// All old shapes used for the root result construction
+ std::list<GeomShapePtr> myOlds;
+ /// Information about the kind of the history information: modified or generated
+ bool myIsGenerated;
+ /// Map from old shape to list of new shapes, cash for computeOldForSub method
+ TopTools_DataMapOfShapeListOfShape myHistoryCash;
public:
virtual void loadGeneratedShapes(const std::shared_ptr<GeomAlgoAPI_MakeShape>& theAlgo,
const GeomShapePtr& theOldShape,
const GeomAPI_Shape::ShapeType theShapeTypeToExplore,
- const std::string& theName = "") override;
+ const std::string& theName = "",
+ const bool theSaveOldIfNotInTree = false) override;
/// load modified shapes for sub-objects
MODEL_EXPORT
const GeomAPI_Shape::ShapeType theShapeTypeToExplore,
const std::string& theName = "") override;
+ /// load shapes of the first level (to be used during shape import)
+ MODEL_EXPORT virtual void loadFirstLevel(GeomShapePtr theShape, const std::string& theName);
/// Returns the number of sub-elements
MODEL_EXPORT virtual int numberOfSubs(bool forTree = false) const;
MODEL_EXPORT virtual bool isConcealed();
/// Sets all subs as concealed in the data tree (referenced by other objects)
- MODEL_EXPORT virtual void setIsConcealed(const bool theValue);
+ MODEL_EXPORT virtual void setIsConcealed(const bool theValue, const bool theForced = false);
/// Returns true is the topology is connected.
MODEL_EXPORT virtual bool isConnectedTopology();
/// Cleans cash related to the already stored elements
MODEL_EXPORT virtual void cleanCash() override;
+ /// sets the texture file
+ MODEL_EXPORT virtual void setTextureFile(const std::string & theTextureFile) override;
+
+
protected:
/// Makes a body on the given feature
Model_ResultBody();
void updateSubs(const std::shared_ptr<GeomAPI_Shape>& theThisShape,
const bool theShapeChanged = true);
- // Checks the state of children and parents to send events of creation/erase when needed
+ /// Updates the sub-bodies in accordance to the algorithm history information
+ void updateSubs(
+ const GeomShapePtr& theThisShape, const std::list<GeomShapePtr>& theOlds,
+ const std::shared_ptr<GeomAlgoAPI_MakeShape> theMakeShape, const bool isGenerated);
+
+ /// Checks the state of children and parents to send events of creation/erase when needed
void updateConcealment();
+ /// Adds to theOldForSub only old shapes that where used for theSub creation
+ void computeOldForSub(const GeomShapePtr& theSub,
+ const std::list<GeomShapePtr>& theAllOlds, std::list<GeomShapePtr>& theOldForSub);
+
friend class Model_Objects;
+
+ /// Add shape Name for read shape in step file
+ std::wstring addShapeName(std::shared_ptr<GeomAPI_Shape>,const std::wstring& theName) override;
+
+ /// Add color for shape Name read shape in step file
+ void addShapeColor( const std::wstring& theName,std::vector<int>& color) override;
+
+ /// Set the map of name and color read shape in step file
+ void setShapeName(std::map< std::wstring,
+ std::shared_ptr<GeomAPI_Shape>>& theShapeName,
+ std::map< std::wstring,
+ std::vector<int>>& theColorsShape) override;
+
+ /// find the name of shapp read in step file
+ std::wstring findShapeName(std::shared_ptr<GeomAPI_Shape> theShape) override;
+
+ /// Clear the map of name and color read shape in step file
+ void clearShapeNameAndColor() override;
+
+ /// map with the name read in step file and shape
+ std::map< std::wstring, std::shared_ptr<GeomAPI_Shape> > myNamesShape;
+
+ /// map with the name contruct and color read
+ std::map< std::wstring, std::vector<int>> myColorsShape;
+
};
#endif