#include <Model_ResultBody.h>
#include <Model_Data.h>
#include <Model_Document.h>
-#include <ModelAPI_AttributeColor.h>
+#include <ModelAPI_AttributeIntArray.h>
#include <TNaming_Builder.hxx>
#include <TNaming_NamedShape.hxx>
#include <TDataStd_Name.hxx>
{
// append the color attribute
DataPtr aData = data();
- aData->addAttribute(COLOR_ID(), ModelAPI_AttributeColor::type());
- // set the default value
- bool anIsRandomColor = Config_PropManager::boolean("Visualization", "random_result_color",
- "true");
- AttributeColorPtr aColorAttr = std::dynamic_pointer_cast<ModelAPI_AttributeColor>
- (aData->attribute(COLOR_ID()));
- if (anIsRandomColor)
- aColorAttr->setValuesRandom();
- else {
- std::vector<int> aRGB;
- aRGB = Config_PropManager::color("Visualization", "result_body_color", RESULT_BODY_COLOR);
- aColorAttr->setValues(aRGB[0], aRGB[1], aRGB[2]);
- }
+ aData->addAttribute(COLOR_ID(), ModelAPI_AttributeIntArray::type());
+ AttributeIntArrayPtr aColorAttr = aData->intArray(COLOR_ID());
+ std::vector<int> aRGB;
+ aRGB = Config_PropManager::color("Visualization", "result_body_color", RESULT_BODY_COLOR);
+ aColorAttr->setSize(3);
+ aColorAttr->setValue(0, aRGB[0]);
+ aColorAttr->setValue(1, aRGB[1]);
+ aColorAttr->setValue(2, aRGB[2]);
}
void Model_ResultBody::store(const std::shared_ptr<GeomAPI_Shape>& theShape)