myHistoryCash.Clear();
}
+void Model_ResultBody::setTextureFile(const std::string & theTextureFile)
+{
+ ModelAPI_Result::setTextureFile(theTextureFile);
+ for( auto sub : mySubs){
+ sub->setTextureFile(theTextureFile);
+ }
+ for(auto map : mySubsMap){
+ map.first->setTextureFile(theTextureFile);
+ }
+}
bool Model_ResultBody::isConnectedTopology()
{