#include "Model.h"
#include <ModelAPI_PluginManager.h>
+#include <ModelAPI_Feature.h>
+
#include <Events_Listener.h>
#include <map>
std::map<std::string, ModelAPI_Plugin*> myPluginObjs; ///< instances of the already plugins
std::string myCurrentPluginName; ///< name of the plugin that must be loaded currently
boost::shared_ptr<ModelAPI_Document> myCurrentDoc; ///< current working document
+ bool myCheckTransactions; ///< if true, generates error if document is updated outside of transaction
public:
/// Returns the root document of the application (that may contains sub-documents)
MODEL_EXPORT virtual boost::shared_ptr<ModelAPI_Document> rootDocument();
/// Processes the configuration file reading
MODEL_EXPORT virtual void processEvent(const Events_Message* theMessage);
+ /// Copies the document to the new one wit hthe given id
+ MODEL_EXPORT virtual boost::shared_ptr<ModelAPI_Document> copy(
+ boost::shared_ptr<ModelAPI_Document> theSource, std::string theID);
+
+ /// Returns the validators factory: the only one instance per application
+ MODEL_EXPORT virtual ModelAPI_ValidatorsFactory* validators();
+
+ void setCheckTransactions(const bool theCheck) {myCheckTransactions = theCheck;}
+
/// Is called only once, on startup of the application
Model_PluginManager();
void LoadPluginsInfo();
/// Creates the feature object using plugins functionality
- virtual boost::shared_ptr<ModelAPI_Feature> createFeature(std::string theFeatureID);
+ virtual FeaturePtr createFeature(std::string theFeatureID);
};
#endif